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    Games & Hobbies

    GameDev Loadout | A Game Developer Podcast

    A top-rated game developer podcast for you to learn the tactics, tools, and routines from 100+ experts to succeed. You will learn how they got started, successful actions they took, mistakes you should avoid, and so much more. Get inspired today and learn how experts in your field found success so that you can model in their footsteps. Subscribe right now to the Game Dev Loadout podcast and get new episodes every Monday morning.

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    Latest Episodes:
    39: Focus on Making Your Part the Best, Let Go of Everything Else with Tanya Short Aug 22, 2017
    Show notes

    Tanya is the director of Kitfox Games which made Moon Hunter, Shrouded Isle, and Shattered Planted. She handles the design, production, business development, and marketing. She is also the co-director of a non-profit organization called Pixelles that is devoted to increasing the number of women making games.There are times to disagree with someone, and then there are times where we must keep things to ourselves. Tanya tells us a story of how her disagreement didn't sit well with the executives.

    Sponsor Giveaway:

    I am doing a giveaway sponsored by Game Dev Underground, a marketing and connection platform for indie developers that helps you build, finish and launch better games. The winner gets a 1-hour long indie game marketing consultation with the founder, Tim Ruswick. This is over $1,000 in value, and it can be yours! All you have to do is go to gamedevloadout.com and sign up for the email list. That's it!


    38: Internalize Measurement Within the Game with Adrian Bauer Aug 21, 2017
    Show notes

    Adrian is one of the designers the for independent game company called D-Pad Studio. The company that made the critically acclaimed Owlboy. He helps with support, testing, setting up maps, and polishing up the game. He also writes about design on Gamasutra. He explains why it's important to think about measurements. You should think about the distance of the camera, how far something is, how long it takes to go from point to point, and more. This will help blend the game well and target your specific audience better.

    Sponsor Giveaway:

    I am doing a giveaway sponsored by Game Dev Underground, a marketing and connection platform for indie developers that helps you build, finish and launch better games. The winner gets a 1-hour long indie game marketing consultation with the founder, Tim Ruswick. This is over $1,000 in value, and it can be yours! All you have to do is go to gamedevloadout.com and sign up for the email list. That's it!


    37: Developing is Only Half the Equation, Marketing is the Other Half with Karen Synder Aug 20, 2017
    Show notes

    She is a transmedia producer and instructor at the University of Houston. A great thing she is doing at the moment is supporting and increasing the Houston video game industry. She has spoken to government officials to support video game studios and hopefully, they will soon turn heads.

    We talk about why marketing is so important in order to get people attention. Actively strategize and do a lot of research before starting your game. This includes the business side too like trademarks, insurance, contracts, etc.

    Sponsor Giveaway:

    I am doing a giveaway sponsored by Game Dev Underground, a marketing and connection platform for indie developers that helps you build, finish and launch better games. The winner gets a 1-hour long indie game marketing consultation with the founder, Tim Ruswick. This is over $1,000 in value, and it can be yours! All you have to do is go to gamedevloadout.com and sign up for the email list. That's it!


    36: Project Management In Game Development Is Important with Akitomo Morita Aug 19, 2017
    Show notes

    Aki is a senior software engineer at Hypnos Entertainment and he has been in the game industry for 17 years. He worked on games such as Battlefield, Dead Space, and Fifa. We talk about why project management and planning is so important. Ask yourself "How does everything in the game fit?


    35: Designing Stories for AR/VR with Rob Morgan Aug 18, 2017
    Show notes

    Visit GameDevLoadout.com for the show notes of every Podcast episode.

    Rob is a game writer, narrative designer, and creative director of Playlines. He has worked on numerous VR projects such as "The Assembly" for nDreams. Did script consultation for the Carnegie Mellon's Entertainment Technology Centre. And now is developing new ways interactive AR storytelling. How cool is it that you can customize your reality with sound, graffiti, layers, and stories through AR. The ability to shape your reality is mind boggling. Rob explains how AR can bring a new way of story telling to the world.

    Sponsored Giveaway:

    I am doing a giveaway sponsored by Game Dev Underground, a marketing and connection platform for indie developers that helps you build, finish and launch better games. The winner gets a 1-hour long indie game marketing consultation with the founder, Tim Ruswick. This is over $1,000 in value, and it can be yours! All you have to do is send proof that you rated and reviewed the podcast. Click here to enter the giveaway.


    34: You Don't Need A Computer To Design Games with Stone Librande Aug 17, 2017
    Show notes

    Visit GameDevLoadout.com for the show notes of every Podcast episode.

    Stone is the lead designer for Riot Games, has worked in the game industry for over 15 years on games such as SimCity, Spore, and Diablo 3. He also teaches game design courses at Carnegie Mellon University's ETC program which stands for Entertainment Technology Center. And he runs design seminars around the world.

    Stone brought up a great point which is that a great game designer doesn't need a computer to create game designs. You could use your imagination and use your surroundings. Use your pen to draw or use the objects around you as references. The point is to always be creating. Don't let the tools be your excuse to not think of designs.

    Sponsored Giveaway:

    I am doing a giveaway sponsored by Game Dev Underground, a marketing and connection platform for indie developers that helps you build, finish and launch better games. The winner gets a 1-hour long indie game marketing consultation with the founder, Tim Ruswick. This is over $1,000 in value, and it can be yours! All you have to do is send proof that you rated and reviewed the podcast. Click here to enter the giveaway.


    33: How Games Contribute to Civic Life with Benjamin Stokes Aug 16, 2017
    Show notes

    Visit GameDevLoadout.com for the show notes of every Podcast episode.

    Benjamin is a civic media scholar and game designer at American University. Previously, he co-founded Games for Change, the movement hub for advancing social change with games. He was also the program officer at MacArthur Foundation which launched a learning initiative to help determine how digital technologies are changing the way young people act. Games have become a great way to socialize. It can be used to meet new people, break the ice, and in the case with Pokemon Go, go out and find Pokemon together as a community. Benjamin explains how games can be great for civic life.

    Sponsored Giveaway:

    I am doing a giveaway sponsored by Game Dev Underground, a marketing and connection platform for indie developers that helps you build, finish and launch better games. The winner gets a 1-hour long indie game marketing consultation with the founder, Tim Ruswick. This is over $1,000 in value, and it can be yours! All you have to do is send proof that you rated and reviewed the podcast. Click here to enter the giveaway.


    32: Don't Wait Til the End to Work on Audio with Eduardo Ortiz Frau Aug 15, 2017
    Show notes

    Visit GameDevLoadout.com for the show notes of every Podcast episode.

    Eduardo is a freelance game audio designer and has been working in games since 2011. He's worked on titles such as The Stanley Parable, Apotheon, Neverending Nightmares, and the latest game Everything. Audio has the power to greatly enhance the gaming experience. Whether it's a tiny sound that hints a player towards something or a music that makes a scene intense, this is something you do not wait til the end to work on. Eduardo makes it clear that audio should be a main part of the production.

    Sponsored Giveaway:

    I am doing a giveaway sponsored by Game Dev Underground, a marketing and connection platform for indie developers that helps you build, finish and launch better games. The winner gets a 1-hour long indie game marketing consultation with the founder, Tim Ruswick. This is over $1,000 in value, and it can be yours! All you have to do is send proof that you rated and reviewed the podcast. Click here to enter the giveaway.


    31: Players Needs to Know Why They are Doing Things with Andy Ashcraft Aug 14, 2017
    Show notes

    Visit GameDevLoadout.com for the show notes of every Podcast episode.

    Andy has been in the game industry for nearly 20 years and now currently works at his company called Gaintsdance Game Design. His goal is to help you make better games based on your ideas and intellectual properties. Each task a player do should have a meaning behind it so that it's doesn't feel pointless. The reward at the end of the task must make sense and worthwhile if possible. Andy nail downs why communication is so important within the game and outside of it as well.

    Sponsored Giveaway:

    I am doing a giveaway sponsored by Game Dev Underground, a marketing and connection platform for indie developers that helps you build, finish and launch better games. The winner gets a 1-hour long indie game marketing consultation with the founder, Tim Ruswick. This is over $1,000 in value, and it can be yours! All you have to do is send proof that you rated and reviewed the podcast. Click here to enter the giveaway.


    30: Invest Time in Your People with Brandon Smith Aug 13, 2017
    Show notes

    Brandon Smith is the CEO and lead programmer for DarkShot Studios. They recently released a 2D platformer called ROTii. We talk about how frustrating it can be when someone is not committed to the project. Just having one person leave the team can have adverse effects on the development of the game. That's why it's so important to invest in your team, to build meaningful relationships, learn each other strengths and weaknesses, and follow the same vision.


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