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    Games & Hobbies

    GameDev Loadout | A Game Developer Podcast

    A top-rated game developer podcast for you to learn the tactics, tools, and routines from 100+ experts to succeed. You will learn how they got started, successful actions they took, mistakes you should avoid, and so much more. Get inspired today and learn how experts in your field found success so that you can model in their footsteps. Subscribe right now to the Game Dev Loadout podcast and get new episodes every Monday morning.

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    Latest Episodes:
    How to Overcome Imposter Syndrome and Gain the Confidence to Get Started Today with Jonathan Jennings 99 Oct 14, 2019
    Show notes

    Jonathan Jennings is a software engineer from Relay Cars where he develops Automotive VR applications. He has over 8 years of game development experience and worked on titles that had over 2 million cumulative downloads. He's a public speaker at the Blacks In Tech Conference, Urban Tech Connect, and Rio Hondo College.

    Top 3 Lessons:

    1. When you make extended reality games, you are asking players to get physically engage which can get them more into the experience but if you get them too tired, it could take them out of the experience.
    2. Learn how to be comfortable with being uncomfortable so that you won't be afraid to explore new opportunities. Do not pass up on good opportunities!
    3. You should build a strong portfolio that not only showcases your work but explains how you did it.

    ***

    For show notes and to connect with guest, please visit gamedevloadout.com/99.

    Sign up for Tony's email newsletter at gamedevloadout.com/email.

    Follow Tony:

    Twitter

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    LinkedIn


    Designing Levels for VR, Working Literally 90 Hours A Week, and the Courage to Act on Things with Andrew Abedian Episode 98 Jun 13, 2018
    Show notes

    On this episode of the Game Dev Loadout podcast, I interviewed Andrew Abedian of Survios. His studio made the adrenaline platformer Sprint Vector and the critically-acclaimed Raw Data, the first VR-exclusive game to hit #1 on Steam's Global Best Seller list. You'll learn how to make VR levels, Andrew experience of working 90 hours a week, and why you should have the courage to try out many things. Thanks again to Andrew for the awesome interview and I hope you enjoy.

    Connect with Andrew Abedian

    Andrew Linkedin https://www.linkedin.com/in/andrewabedian/Survios Website https://survios.com/Survios Twitter https://twitter.com/SurviosGDC 2018 Keynote: Sprint Vector's Fluid Locomotion VR Tech https://www.youtube.com/watch?v=pzXisCEaud0Game Sprint Vector https://store.steampowered.com/app/590690/Sprint_Vector/Game Raw Data https://store.steampowered.com/app/436320/Raw_Data/


    How You Can Use Accessibility as a Crowd Differentiator with Mark Barlet Episode 97 Jun 06, 2018
    Show notes

    On this episode of the Game Dev Loadout podcast, I interviewed Mark Barlet of AbleGamers Charity. With 25 years of hands-on experience in the assistive technology field. You'll learn how you can use accessibility as a crowd differentiator, what motivated Mark to help the world play video games and to help you realize the huge market of people with disabilities. Thanks again to Mark for the awesome interview and I hope you enjoy.

    Connect with Mark Barlet

    LinkedIn https://www.linkedin.com/in/markbarlet/Mark Twitter https://twitter.com/markbarletWebsite http://www.ablegamers.org/Ablegamers Player Panel with Disabilities http://www.ablegamers.org/player-panels/Ablegamers Donation http://www.ablegamers.org/ways-to-give/Ablegamers Twitter https://twitter.com/ablegamersIncludification https://www.includification.com/Salvador Dali "Dreams of Dali" https://www.youtube.com/TheDaliMuseumXbox Adaptive Controller https://www.xbox.com/xbox-adaptive-controller


    Why You Should Market Your Stories on How You Created Your Game with Michel Mony Episode 96 May 30, 2018
    Show notes

    On this episode of the Game Dev Loadout podcast, I interviewed Michel Mony of Cathar Games Inc. He is actually the consultant of past guest Tommy Roekkum. He specializes in product management, project workflow, and business development. You'll learn how Michel overcome his worst moment that lasted over TWO YEARS, why validating your idea first before doing a Kickstarter is important, and ways to market to the public using stories specifically on how you created your game. Thanks again to Michel for the awesome interview and I hope you enjoy.

    Connect with Michel Mony

    Email Michel.Mony@cathargames.comMichel LinkedIn https://www.linkedin.com/in/michelmony/Cathar Games LinkedIn https://www.linkedin.com/company/cathar-games/Cathar Games Facebook https://www.facebook.com/cathargames/ Website https://www.cathargames.com/


    At the End of Your Life, What Do You Want to be Known For with Darren Bacon Episode 95 May 23, 2018
    Show notes

    On this episode of the Game Dev Loadout podcast, I interviewed Darren Bacon of 343 Industries. He is a concept artist that contributed to companies like Bungie, Disney, and Electronic Arts. You'll learn why you need to tailor your portfolio, how Darren dealt with studio closers and relocation, and the benefits of adding meditation to your habit. Thanks again to Darren for the awesome interview and I hope you enjoy.

    Connect with Darren Bacon

    Personal Website https://darrenbacon.com/His Artstation https://www.artstation.com/darrenbaconTwitter @baconsbytesInstagram https://www.instagram.com/baconsbytes/


    You Should Follow Up with Important Contacts to Get Their Attention with Jay Powell Episode 94 May 16, 2018
    Show notes

    On this episode of the Game Dev Loadout podcast, I interviewed Jay Powell, founder of the Powell Group. He specializes in business development, licensing, and marketing with over 20 years of experience. You'll learn why following up with important people is crucial, how Jay got ropey dope while working with another developer, and reasons to disengage from work. Thanks again to Jay for the awesome interview and I hope you enjoy.

    Connect with Jay:

    Website: http://powellgroupconsulting.com/Company Twitter: https://twitter.com/PowellGrpMy Twitter: https://twitter.com/Powell_JayLinkedIN: https://www.linkedin.com/in/jaypowell/Indie Game Business on Twitch: https://www.twitch.tv/indiegamebusinessYouTube Playlists:

    Powell Group YouTube page: http://bit.ly/PowellGroupYouTubeIndie Game development playlist - http://bit.ly/IndieGameDevelopmentVideosIndie game marketing playlist - http://bit.ly/IndieGameMarketingVideosIndie game law and business playlist - http://bit.ly/IndieGameLawandBizVideosSelf publishing playlist - http://bit.ly/IndieSelfPublishingVideosSignup for Jay's guides/newsletter

    Free indie developer business guides - http://bit.ly/FreeBusinessGuides


    Why You Need to Evaluate Your Opportunity Cost with Michael Futter Episode 93 May 09, 2018
    Show notes

    On this episode of the Game Dev Loadout podcast, I interviewed Michael Futter, the author of The GameDev Business Handbook. He has 8+ years of experience in the game industry. A former editor at Game Informer. You'll learn why opportunity cost is important, reasons to avoid the founder's syndrome, and understand what is fair use. Enjoy!

    The GameDev Business HandBookMike Website


    92: Cultivate and Maintain Long-Term Relationships with Chris Remo from Campo Santo May 02, 2018
    Show notes

    On the Game Dev Loadout podcast, we discuss how to communicate your game to the audience, cultivating long-term relationships, and absorbing user feedback. Chris Remo is the designer and composer over at Campo Santo which created the highly praised game Firewatch. He also co-hosts many podcasts including Import If True, Idle Thumbs, The Idle Book Club, and more. Currently, they are working on In the Valley of Gods.

    Items Mentioned:

    Chris WebsiteChris TwitterIn the Valley of Gods WebsiteCampo Santo WebsiteIdle Thumbs ShowsArticle "Analysis: System Shock 2"Gamasutra


    91: How to Showcase Your Game at Events with Kelly Wallick from IndieMEGABOOTH Apr 25, 2018
    Show notes

    On Game Dev Loadout, we discuss how IndieMEGABOOTH was started, how to showcase your game at events, and the cost of inaction. Kelly Wallick is the founder of Indie Megabooth which mission is to bring indie games to the forefront of the gaming community. Game devs go to this event to network with fans, colleagues, and even publishers. She also is an IGF(indie games festival) chairman and co-organizer of BitSummit.

    Items Mentioned:

    Kelly TwitterEmail contact@indiemegabooth.comIndie Megabooth WebsiteIndie Megabooth FacebookIndie Megabooth TwitterBitSummit TwitterIGF TwitterFinal Games Podcast Kelly Wallick Episode 63


    90: Seek Comfortability to Increase Productivity with Katharine Neil Apr 18, 2018
    Show notes

    We discuss the importance of being comfortable, why crunch needs to be avoided, and how her old office was full of holes. Katharine Neil has 19 plus years of experience in the game industry working on a variety of genres including racing games, third-person shooters, management sims, and more. She blogs and speaks at GDC. Currently, she is the narrative designer for Nyam Nyam Games currently working on a project called Astrologaster.

    Items Mentioned:

    Katharine TwitterKatharine EmailKatharine GDC Talk Game Design ToolsKatharine Gamasutra Blog How We Design Games Now and WhyGame Website AstrologasterCompany Website NyamNyamGamesMark Brown Game Maker's ToolkitBook The Art of Game Design by Jesse SchellPomodoro TechniqueGDC Vault


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