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    Games & Hobbies

    GameDev Breakdown

    Todd Mitchell just wants to make video games with his friends.

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    Latest Episodes:
    GameDev Breakdown Podcast: Your Calls and Clips Aug 07, 2020
    Show notes

    Original Air Date: Aug. 7, 2020 - We put out the call for topics, questions, and feedback on our https://swellcast.com/gamedevpodcast, and you answered!Topics this time include: • Our viral retelling of adventure at the last Aladdin's Castle arcade • Coaching and tutoring in esports • The legend of Atari VP Howie Rubin • An upcoming chat with Shammi Mohamed of Microsoft first-party games and now Tesla?! • Jonathan Rando heard we were talking smackThanks as always for your calls and clips. Keep them coming!If you enjoy GameDev Breakdown • Sign up for our https://codewriteplay.com/newsletter/! • https://codewriteplay.com/the-gamedev-breakdown-podcast/ to the podcast on the platform of your choice • Follow us on Twitter: http://twitter.com/gamedevpod, http://twitter.com/codewriteplay, http://twitter.com/mechatodzilla • Check show notes and articles at CodeWritePlay.com Join us on https://discord.gg/auVvvK3!



    Agile Game Development Author, Clinton Keith Jul 31, 2020
    Show notes

    Original Air Date: Jul. 31, 2020 - In this episode of GameDev Breakdown, Clinton Keith calls in ahead of his GDC 2020 presentation on project management to discuss the crises facing game development, the strategies in his latest book, Agile Game Development: Build, Play, Repeat (2nd Edition), and how to recapture the fun in making games.Clinton has collaborated with many of the industry's most legendary designers and studio founders including Shigeru Miyamoto himself as well as Rockstar Games' Houser brothers. His game credits include Midnight Club, Smuggler's Run, Midtown Madness, and more at Angel Studios as well as Darkwatch and The Bourne Conspiracy at Highmoon Studios.Clinton's Links • https://www.informit.com/store/agile-game-development-build-play-repeat-9780136527817 • http://AgileGameDevelopment.com • https://twitter.com/ClintonKeith • https://schedule.gdconf.com/session/taming-the-chaos-lessons-in-project-management/876390If you enjoy GameDev Breakdown • Sign up for our https://codewriteplay.com/newsletter/! • https://codewriteplay.com/the-gamedev-breakdown-podcast/ to the podcast on the platform of your choice • Follow us on Twitter: http://twitter.com/gamedevpod, http://twitter.com/codewriteplay, http://twitter.com/mechatodzilla • Check show notes and articles at CodeWritePlay.com Join us on https://discord.gg/auVvvK3!



    Do You Really Need a Website? Jul 25, 2020
    Show notes

    Original Air Date: Jul. 25, 2020 - Last week's discussion of https://codewriteplay.com/2020/07/17/streaming-and-community-management-talk-with-matt-hill/ with our friend Matt Hill spun off some great discussion around other promotional topics. Although it's https://codewriteplay.com/2018/01/08/gamedev-breakdown-podcast-promoting-game/ we've explored the optimal role of a website in your ongoing creative efforts, some time has passed and a lot has changed.In this episode we'll look at the current benefits and challenges involved in running a game development-centric website, how to get going easily, how to expand on it, and how to make it competitive in search engine results. If you don't currently believe you need a website--or the work involved intimidates you--give me a chance to change your mind. I should note here that I don't have anything to sell you, I don't want to be involved in building it, and I frankly don't even want to hear about it when you're done. That's how you know I'm being sincere.Here are some points you'll hear about in this "second edition" of GameDev Breakdown's Guide to Websites: • Benefits of controlling your web presence • Building out your website in manageable phases • How to establish a killer press kit • What to offer your visitors and (hopefully) playersHappy building. Holler if we missed anything.If you enjoy GameDev Breakdown • Sign up for our https://codewriteplay.com/newsletter/! • https://codewriteplay.com/the-gamedev-breakdown-podcast/ to the podcast on the platform of your choice • Follow us on Twitter: http://twitter.com/gamedevpod, http://twitter.com/codewriteplay, http://twitter.com/mechatodzilla • Check show notes and articles at CodeWritePlay.com Join us on https://discord.gg/auVvvK3!



    Streaming and Community Management Talk with Matt Hill Jul 17, 2020
    Show notes

    Original Air Date: Jul. 17, 2020 - When we last checked in with Matt Hill, he was growing a thriving community around his Mixer channel and optimistic about the future. Then Microsoft killed Mixer.In this episode, we discuss the state of streaming, including a look back at the good things Mixer tried to do, what went wrong, and the first https://www.gamesindustry.biz/articles/2020-07-13-phil-spencer-i-dont-have-any-regrets-about-mixer about it starting to emerge from Xbox leadership. We also take a look at our recent efforts with Discord servers and discuss how studios and other content creators can integrate this option into their community-building and promotional efforts.Matt's links • https://www.twitch.tv/ohcmrday • https://twitter.com/OHC_MrDayIf you enjoy GameDev Breakdown • Sign up for our https://codewriteplay.com/newsletter/! • https://codewriteplay.com/the-gamedev-breakdown-podcast/ to the podcast on the platform of your choice • Follow us on Twitter: http://twitter.com/gamedevpod, http://twitter.com/codewriteplay, http://twitter.com/mechatodzilla • Check show notes and articles at CodeWritePlay.com Join us on https://discord.gg/auVvvK3!



    News Roundup 7-12-20 Jul 12, 2020
    Show notes

    Original Air Date: Jul. 12, 2020 - Here are highlights from this week's news roundup: • Our new Discord server is really taking off! https://discord.gg/auVvvK3, won't you? • You can now download the free https://channelstore.roku.com/details/594217/gamedev-breakdown on Roku! • You can text the show or call to leave a voicemail at (812) 682-0336. We may use it on the show! Please note: This is not part of any marketing program. You won't receive a reply. Your phone number will not be saved elsewhere, sold, or shared with anyone. I'll never use it for anything. • PlayDate is well on its way to making sure no one wants it. • Eat the Twitter super accounts. • So long Mixer, thanks for nothing. • Guess who's working on a new digital magazine? • 2 companies are making high-value learning and asset resources available absolutely free!If you enjoy GameDev Breakdown • Sign up for our https://codewriteplay.com/newsletter/! • https://codewriteplay.com/the-gamedev-breakdown-podcast/ to the podcast on the platform of your choice • Follow us on Twitter: http://twitter.com/gamedevpod, http://twitter.com/codewriteplay, http://twitter.com/mechatodzilla • Check show notes and articles at CodeWritePlay.com Join us on https://discord.gg/auVvvK3!



    Mat Bradley-Tschirgi Returns Jul 03, 2020
    Show notes

    Original Air Date: Jul. 3, 2020 - For those new to Mat Bradley-Tschirgi's work, here are a few things you should know: he may be the leading authority on the work of notorious video game filmmaker Uwe Boll, he's an accomplished game development educator, and he's a prolific interviewer. During this episode, we follow up to hear about how readers responded to The Films of Uwe Boll Vol. 1: The Video Game Movies, and hear about his latest book, Simply the Best: Interviews with Video Game Designers, Composers, and Scofflaws.It's difficult to pick the best topics to go over during calls with Mat--I'm too much of a noob film critic to get on his level and talk about his work on the SequelCast 2 and Friends podcast and I'm not sure he can actually teach us mortals how to match his propensity for Getting Things Done--so we tend to talk like old friends about similar QA work we've done, funny mistakes we've made doing interviews, and amazing FLASH projects we lost to the Toilet of Time.Despite my refusal to guide the discussion in any particular direction, we land on some universal truths about planning, listening, and communication that hopefully serve as valuable reminders. Get up to speed on Mat's work around the web and check out his books!Mat's Links • https://twitter.com/MatWBT • http://MatWBT.com • https://www.amazon.com/Simply-Best-Interviews-Designers-Composers-ebook/dp/B087R4TK43/ • https://www.amazon.com/Films-Uwe-Boll-Vol-2003-2014-ebook/dp/B07VTRC6JL/If you enjoy GameDev Breakdown • Sign up for our https://codewriteplay.com/newsletter/! • https://codewriteplay.com/the-gamedev-breakdown-podcast/ to the podcast on the platform of your choice • Follow us on Twitter: http://twitter.com/gamedevpod, http://twitter.com/codewriteplay, http://twitter.com/mechatodzilla • Check show notes and articles at CodeWritePlay.com Join us on https://discord.gg/auVvvK3!



    The Dialog Tree Podcast Appearance Jun 13, 2020
    Show notes

    Original Air Date: Jun. 13, 2020 - Todd appears on The Dialog Tree with Roger Reichardt to discuss industry event cancellations and other challenges facing developers amid the Coronavirus pandemic.Roger's Links • https://www.gamerheadspodcast.com/gamerheadspodcastnetwork • https://twitter.com/Gamerheadspc • https://www.gamerheadspodcast.com/If you enjoy GameDev Breakdown • Sign up for our https://codewriteplay.com/newsletter/! • https://codewriteplay.com/the-gamedev-breakdown-podcast/ to the podcast on the platform of your choice • Follow us on Twitter: http://twitter.com/gamedevpod, http://twitter.com/codewriteplay, http://twitter.com/mechatodzilla • Check show notes and articles at CodeWritePlay.com Join us on https://discord.gg/auVvvK3!



    RetroMania Wrestling Writer, Salvatore Pane Apr 17, 2020
    Show notes

    Original Air Date: Apr. 17, 2020 - Salvatore Pane calls in to talk about his work for the upcoming release of RetroMania Wrestling. We discuss his work as a Boss Fight Books author (Mega Man 3), his focus as a university professor, and the trouble with bite-sized physical video games.Sal's Links • https://twitter.com/salpane • https://twitter.com/RetrosoftStudio • https://salvatore-pane.com/ • https://bossfightbooks.com/products/mega-man-3-by-salvatore-paneIf you enjoy GameDev Breakdown • Sign up for our https://codewriteplay.com/newsletter/! • https://codewriteplay.com/the-gamedev-breakdown-podcast/ to the podcast on the platform of your choice • Follow us on Twitter: http://twitter.com/gamedevpod, http://twitter.com/codewriteplay, http://twitter.com/mechatodzilla • Check show notes and articles at CodeWritePlay.com Join us on https://discord.gg/auVvvK3!



    All About PR Interviews Mar 06, 2020
    Show notes

    Original Air Date: Mar. 6, 2020 - Since I started podcasting somewhere around 2013, I've spoken with a lot of people who passed on appearances simply because they didn't think they could do a good appearance. I haven't been doing this so long that I've forgotten having that feeling as well, so the last time I heard this concern I decided to do this primer on all aspects of PR interviews and appearances. If you are in charge of your own marketing efforts, this one is for you. If you're one of the several people who have told me they've decided to forge ahead with a podcast of your own recently, consider this collected wisdom my podwarming gift to you--welcome to the neighborhood. I even finished up with a story I haven't shared before about being the subject of a very tricky interview with a major news outlet.Here are just a few questions I tried to answer here: • What should I expect from a basic interview about my game or work? • What if I get surprised by a question? • What if I'm not a natural communicator? (I'm not either, I promise) • How can I be sure I'll be ready for the topics? • What kind of editing should I expect to be done? What shouldn't I expect? • How should I prepare for and conduct my own interviews with others? • How can I protect myself from potentially adversarial journalism?Most of this show was guided by conversation with fellow indies, particularly in recent discussions on Twitter. I hope I have answered some of the concerns raised there, and maybe even made you more comfortable with the idea of promoting yourself in future appearances around the web. As always, let me know.If you enjoy GameDev Breakdown • Sign up for our https://codewriteplay.com/newsletter/! • https://codewriteplay.com/the-gamedev-breakdown-podcast/ to the podcast on the platform of your choice • Follow us on Twitter: http://twitter.com/gamedevpod, http://twitter.com/codewriteplay, http://twitter.com/mechatodzilla • Check show notes and articles at CodeWritePlay.com Join us on https://discord.gg/auVvvK3!



    Rock, Paper, FIFA Mar 03, 2020
    Show notes

    Original Air Date: Mar. 3, 2020 - A pro FIFA player loses a qualifier over a game of Rock, Paper, Scissors. EA's response is...surprising...we discuss the takeaways for anyone developing a potential eSports game.If you enjoy GameDev Breakdown • Sign up for our https://codewriteplay.com/newsletter/! • https://codewriteplay.com/the-gamedev-breakdown-podcast/ to the podcast on the platform of your choice • Follow us on Twitter: http://twitter.com/gamedevpod, http://twitter.com/codewriteplay, http://twitter.com/mechatodzilla • Check show notes and articles at CodeWritePlay.com Join us on https://discord.gg/auVvvK3!



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