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    Games & Hobbies

    Game Master’s Journey

    Game Master’s Journey is a discussion podcast for GMs and players of Daggerheart and other tabletop RPGs hosted by Lex Starwalker. This season Lex is exploring the new hit RPG, Daggerheart. The show explores strategies players and GMs can use to enhance the gaming experience for everyone at the table. Lex also discusses the creation of his custom Daggerheart setting, Primordia, providing a valuable worldbuilding resource for DMs creating their own setting.

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    Latest Episodes:
    Matt Mercer's Heroic Chronicle from Explorer's Guide to Wildemount | DMJ 275 Mar 31, 2020
    Show notes

    Lex discusses Matt Mercer’s Heroic Chronicle system from Explorer’s Guide to Wildemount. This is a great system for fleshing out PC backstories and grounding them in the setting of your campaign. This system is especially fantastic for DMs using their own homebrewed campaign settings, but DMs using published settings will also find inspiration in the application of these ideas. Lex discusses how to take this system and adapt it for your campaign so you can better tie in the PCs to your setting of choice.


    Running Higher Level Characters in a Lower Level Adventure | DMJ 274 Mar 24, 2020
    Show notes

    Lex discusses how he would approach running an adventure for PCs who are significantly higher level than the adventure assumes. He also gives his thoughts on dealing with a problem player who’s out to ruin the fun for everyone else at the table. Finally, Lex ponders how he’d handle a character who gets advantage on perception checks using smell and disadvantage on perception checks using sight.


    Blood of the Avatars 26: S'up, Minotaur? | GMJ 273 Dec 30, 2019
    Show notes

    The PCs battle the forces of Arkhan the Cruel. We are using elements of the published adventure, Descent Into Avernus, so there will be spoilers for that adventure.


    Blood of the Avatars 25: Arkhan's Tower | GMJ 272 Dec 23, 2019
    Show notes

    The PCs travel to Arkhan’s Tower in search of the blood of Tiamat. We are using elements of the published adventure, Descent Into Avernus, so there will be spoilers for that adventure.


    Blood of the Avatars 24: Highway to Hell | GMJ 271 Dec 16, 2019
    Show notes

    This session begins with a recap of the campaign so far. We will be using elements from the published adventure, Descent Into Avernus, so there will be spoilers for that adventure. The PCs have returned to the village of Dianara’s Rest just in time for all hell to break loose!


    More Combat Options! | DMG Chapter 9: Dungeon Master's Workshop | GMJ 270 Dec 09, 2019
    Show notes

    Lex & Brett return to their in-depth discussion of the Dungeon Master’s Guide. This week they continue their exploration of combat options. Today’s topics include hitting cover, cleaving through creatures, lingering injuries, massive damage and morale.


    Combat Options: Initiative Variants & Action Options | DMG Chapter 9: Dungeon Master's Workshop | GMJ 269 Nov 25, 2019
    Show notes

    Lex & Brett return to their in-depth discussion of the Dungeon Master’s Guide. This week is all about combat options! First, they cover initiative variants, including initiative score, side initiative and speed factor. Next they go through some additional options for actions in combat—climb onto a bigger creature, disarm, mark, overrun, shove aside and tumble.


    Blood of the Avatars 23: Willim the Wondrous | GMJ 268 Nov 11, 2019
    Show notes

    This session begins after the PCs have had a month of downtime in the city of Elandria. The players discuss their downtime activities, and the characters compare notes of what they’ve learned in their various research. The PCs turn their attention to solving the mystery of the fate of Willim the Wondrous, a human sorcerer and lover of the dryad Anna who disappeared 50 years ago.


    Blood of the Avatars 22: Homecoming | GMJ 267 Nov 07, 2019
    Show notes

    Lerissa meets with her mother, Amanda Victoria, and learns more about her erinyes father. Later, Fir joins Lerissa, Amanda and Dahlia at the spa and more surprising revelations unfold.


    Fear & Horror, Healing & Rest Variants, Plot Points and More! | DMG Chapter 9: Dungeon Master's Workshop | GMJ 266 Oct 21, 2019
    Show notes

    Lex & Brett return to their in-depth discussion of the Dungeon Master’s Guide. They begin with the optional rules of fear and horror. Then they explore some healing and rest variants. They briefly discuss adding firearms, explosives and/or alien technology to your D&D game. Finally they discuss the three different variants of the plot points optional rule. They’re especially fans of the “gods must be crazy variant” and are really looking forward to trying that in a campaign!


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