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    Games & Hobbies

    Game Dev Unchained

    Our podcast breaks the mold of don’t ask don’t tell about the video game industry. We give everyone the real inside look at what its like to be a professional game developer, Every week we’ll interview pro and indie developers, we’ll talk jobs, studios, salaries and of course crunch horror stories. Tune in!

    Hosted by Brandon Pham

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    Copyright: © All rights reserved

    • Apple Podcasts
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    Latest Episodes:
    0146: Dating In Development Jul 10, 2018
    Show notes

    Dating developers, the advice and trials as we came up in the industry as a husband and a boyfriend. Hear the benefits of dating in industry, and the difficulties you may be faced with when dating someone at your company or on your team. And to really spice up this episode, we get into wives having our backs against EA and what the industry developers need to do to keep history from repeating. This episode is brought to you by Quixel Megascans. Megascans is the definitive standardized content resource, wit


    0145: Jonathon Holmes Unchained! Jul 03, 2018
    Show notes

    A true believer of the unchained life, Jonathon Holmes tells us NOTHING about making secret government military games, but everything about how his environment art career and personal ambitions allowed him to achieve his absolute dream job in the game industry working at Quixel, FROM HOME! Check out his work https://www.artstation.com/synaesthesia Night Dive Studios (Streams every Thursday) http://www.nightdivestudios.com/ https://www.twitch.tv/nightdivestudios https://www.youtube.com/channel/UCNFs4mUpyf3


    0144: Catching Up To Speed with Danny Oakes Jun 26, 2018
    Show notes

    Danny Oakes is the Director of Operations and Marketing at SpeedTree. He is an experienced marketing manager with demonstrated history of working in the information and service industry. In this episode, we talk about his career and how he got involved in the game industry, traveling for work, and how procedural generation is changing everything. Goto https://store.speedtree.com/ and try it out! This episode is brought to you by Quixel Megascans. Megascans is the definitive standardized content resource,


    0143- Accepting the Challenge of a Character Artist with Eric Valdes Jun 19, 2018
    Show notes

    Eric Valdes made all the right moves to go from Miami to LA and become a Character Artist working on God of War at Sony's Santa Monica Studios. Hear the story of how he accepted a challenge that changed his life forever. Hear how he started, and found his way and what he's looking forward to working on in his career. Lastly, he talks about sculpting his FAVORITE character model ever and the unlikely bond between that character and one of our podcast hosts! http://www.ericv3d.com/ Goto megascans.se and ent


    0142: Designing Independent Games with Nina Freeman Jun 12, 2018
    Show notes

    Nina Freeman is a video game designer known for games with themes of sexuality and self-reflection. She is currently a game designer at Fullbright. She was included in Forbes 2015 list of influential video game industry figures. In this episode, we talk about ways to self-promote and stay relevant. How streaming narrative-driven games is more helpful than harmful. Follow Nina on twitter : @hentaiphd https://www.twitch.tv/hentaiphd https://www.instagram.com/hentaiphd Check out her latest game https://tacom


    0141: Rountable News- Total Biscuit, Fornite $, Cliffy B Sad, COD BF Battle Royale, Star Citizen VIP Jun 05, 2018
    Show notes

    This Roundtable News brings you discussions from game industry vets about last months biggest news. We talk about some backlash with Total Biscuit's passing, Fortnite continuing to print money with a $295 million dollar month, Cliffy B's studio closure, Call of Duty and Battlefield having a Battle Royale mode, and finally catch up with Star Citizen and its $27,000 premiere class mode. Goto megascans.se and enter code GDU for 30% off for the first three months! Support us on Patreon: www.patreon.com/gamede


    0140: Game Unionization with Game Workers Unite Featuring Emma Kinema May 29, 2018
    Show notes

    Emma from Game Workers Unite gives us the roadmap for seeing a unionized game industry come to fruition. We find out what the importance of unions are, and what benefits and rights us developers should look forward to. Also, from the perspective of employers and companies we discuss what unionizing could mean in FAVOR of a company and how companies and corporations can co-exist with unionized game developers! Follow on Twitter: @EmmaKinema @GameWorkers https://www.gameworkersunite.org/ Goto megascans.se a


    0139: Traveling and Working Around the World with Galen Davis May 22, 2018
    Show notes

    Galen Davis is a evangelist for Quixel and is afforded the ability to travel the world and help studios across the industry with tools and support using megascans. In this episode, we talk about his journey from his beginnings in the Art Institute to working on God of War PS4. How he planted his roots at Quixel and what his job entails. This episode is brought to you by Megascans and Quixel. Megascans is the definitive standardized content resource, with everything fully PBR calibrated, and all 3D scans c


    0138: Making Game Trailers With Derek Lieu May 15, 2018
    Show notes

    Game Trailers has a significant influence on announcing games, demonstrating gameplay, and the ability of squeezing a 2-hour plus experience to a comprehensible 90 seconds. It's a tough job and we can't think of anyone else than Derek Lieu to explain the process of making trailers. Derek has worked on many AAA and Indie titles such as Firewatch, Tacoma, and Absolver and this week he stops by to give the best tips as well as what to avoid when making trailers. https://www.linkedin.com/in/dereklieu/ https:/


    0137: Get Your Game Funded by Altered Ventures with Mario Valle May 08, 2018
    Show notes

    Getting your game funded and published has never been easy, but Mario Valle and his video game venture capital team Altered Ventures, LLC are definitely are making it easier. Mario walks us through the process, and gives us some solid gold advice on preparing your pitch all the way to selling a game idea and getting it funded! http://www.altered.vc/ Follow Mario Valle on twitter @bilbeny Games mentioned in this Episode https://www.lienzo.mx/ Goto megascans.se/ and enter code GDU for 30% off for the firs


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