Inspiration for DMs and those who want to become DMs in the world of D&D and beyond.
Here's the Latest Episode from DM Gives Inspiration:
In this mailbag, Kyle goes over balance on the fly, too many NPCs, and house rules fresh from the Fergusson table.
Kyle talks spells—how to read them, how to help your players read them, and how to add just the right flavor.
Kyle goes over how to build a living, breathing dungeon.
Kyle addresses how to bring horror to your D&D adventure.
Kyle goes over descriptive ways to approach combat in D&D.
Kyle delves into mailbag number three with answers regarding exploration, one shots, and the Force.
Kyle discusses loot—when to give it, what to drop, and how to not totally break your game.
Kyle breaks down how to build your first encounter and how to extract strategy from stat blocks.
Kyle discusses resting, camping, and watches in D&D.
Kyle goes over travel in an RPG setting and how to make it more fun and more meaningful.
For production quality and producer sanity, every ten episodes Kyle will take a week off to plan the next string of topics and ideas. See you next week for the start of Season 2!
Kyle answers questions about downtime, taking 10, something always happening, calculating time, organizing ideas, and tracking ability checks.
Kyle goes over how to run a first campaign and how to do so digitally.
Kyle explains ways to deal with character death and how to incorporate deities.
Kyle explains how to build better maps for your campaign.
Kyle answers questions about role playing, accents, and designing level-appropriate encounters.
Kyle explains how to take a quest from The Witcher 3: Wild Hunt and use it in your own game.
Kyle explains the bare minimum you need to start your own D&D campaign.
Kyle provides insight on what to do on your first adventure as a DM.
Kyle outlines how to deal with your everyday problem players: bummers, slow bros, rival DMs, meta gamers, and jokesters.
In this inaugural episode, Kyle walks you through his plans for upcoming episodes as well as how to make traps fun for the whole party.