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    Games & Hobbies

    Dev Game Club

    Join hosts and industry veterans Brett Douville and Tim Longo as they discuss older titles and the impact they had on the games industry, as well as any lessons that could be taken away even today. Play along!

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    Latest Episodes:
    Dev Game Club Podcast Beta Episode 4 Mar 23, 2016
    Show notes

    In this fourth beta edition episode of Dev Game Club, we continue to examine System Shock 2, finishing what remains of the game. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary.

    Note: Though this is the fourth and final episode about our playing the game, we will have a special guest for episode 5! Having already started spoiling story stuff in Episode 3, we continue to do so here. If you're playing along, you may want to finish the game first and come back to the podcast after you have.

    Sections played:Rickenbacker 1 & 2The Body of the ManyWhere Am I?

    Podcast breakdown:0:35 Intro1:38 End of playthrough48:06 Break 148:49 Pillars and takeaways1:11:42 Break 21:12:12 Next time, what we're playing, next game

    Issues covered: psi combos, puzzle-y nature of sections, ammo starvation, red ninjas, end-game difficulty, egg hunt, audio occlusion, lack of maps through end of game, gravity inversion, Tim's narrow escape, Shodan giveth and Shodan taketh away, persistent projections, sphincter doors and blue veins, god mode, circle-strafing, final character builds, hacking Shodan, save-scumming, economic design, orthogonality of enemy design, balancing and system design, weapon condition, forced choice, world design and level design, map and listening, storytelling and Bioshock

    Games, people, and influences mentioned or discussed: Sly Cooper, Thief, Cthulhu, Quake series, Halo, Republic Commando, Resident Evil, Far Cry 2, Looking Glass, Irrational Games, Dishonoured, Reed Knight, Doom, Bioshock, Ultima Underworld, Baldur's Gate, Mass Effect series, Starfighter, Freedom Force, SWAT, System Shock 3, Noah Hughes, IO Interactive.

    What we've been playing:Brett: Prune, A Good Snowman is Hard to Build, Dark SoulsTim: The Witcher 3: Wild Hunt, Starcraft 2: Legacy of the Void

    Special Guest for Episode 5: Ken Levine, founder of Irrational Games!

    To play for next time:Check the Twitter account for Hitman 2 information!

    @brett_douville, @timlongojr, and @devgameclubDevGameClub@gmail.com


    Dev Game Club Podcast Beta Episode 3 Mar 16, 2016
    Show notes

    In this third beta edition of Dev Game Club, we continue to examine System Shock 2, moving through the rest of Hydroponics, then through Ops and Recreation (Decks 4 and 5). Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary.

    Note: This is the first episode where we'll spoil story stuff, so be warned if you're playing along. There's a big beat at the beginning of Ops that we discuss in detail in particular. I'll leave particulars out of the show notes.

    Sections played:Hydroponics A/DOps (Deck 4)Recreation (Deck 5)

    Podcast breakdown:0:20 Intro1:50 Discussion begins58:32 Break58:52 What next, what we're playing, production note

    Issues covered: elevator directions, level play order and support for order of play, grouping of skill stations, player empowerment vs. simulated spaces, progressive strangeness of levels, spiders and bees, skill costs, psionics strategy, marines strategy, depth vs. breadth, energy weaponry, loot tables, systems interaction/recycling, the fate of Polito, story spoilers, sequel twists, getting lost/red ninjas, digital frame hunt/objectives, empty chests, streamlining game design and developer age, humor in writing/level design/systems/setting, the rising cost of commentary

    Games, people, and influences mentioned or discussed: Ken Levine, Bioshock, Legend of Zelda, Joe Pesci/Lethal Weapon, Grand Theft Auto series, Star Wars: Starfighter, The Witcher 3, Jonah Lobe, Dark Cloud series, Skyrim, Fallout 3/4.

    Teaser for Ep 5: we have leads on a couple interviewees, so look forward to news on that.

    Production note: We will talk about what's next to play, and maybe allowing folks to vote!

    What we've been playing:Brett: Uncharted 2, PruneTim: The Witcher 3: Wild Hunt

    To play for next time:Finish the game!


    Dev Game Club Podcast Beta Episode 2 Mar 09, 2016
    Show notes

    In this second beta edition of Dev Game Club, we continue to examine System Shock 2, moving through R&D and ultimately into Hydroponics B/C. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary.

    Sections played: R&DCargo BaysEngineering Control/Engine Core Hydroponics B/C

    Podcast breakdown:0:36 Intro1:15 Discussion of SS2 begins (with level persistence)55:22 Break55:43 What we're playing/next time

    Issues covered: level data persistence, navigation cues or lack thereof, lack of clarity to certain interactions, not focusing the player, health buffs and de-buffs, inversion of RPG skill-ups, using the environment to kill your foes, the world continuing while you interact with inventory and HUD, Brett's biggest scare in games, monkey terror, enemy introductions, emergence and player agency, exploitability of AI, do sleeping robots notice you?, cargo section as stealth, quantum entanglement reconstruction tank expert use

    Games, people, and influences mentioned or discussed: Half-Life, Doom, Souls series, Outlaws, Far Cry 4, Bioshock, Unreal engine, Dishonoured, Republic Commando, Dead Space, Quake, Deus Ex, Warren Spector, Elder Scrolls series, Fallout series, Skyrim, Thief, Alien: Isolation, Alien (film series), Super Mario Bros.

    What we've been playing:Brett: Uncharted (PS4 remaster), Tim: The Witcher 3: Wild Hunt

    To play for next time:Remainder of Hydroponics, through Ops and into the end of Recreation.


    Dev Game Club Podcast Beta Episode 1 Mar 03, 2016
    Show notes

    In this inaugural beta edition of Dev Game Club, we talk about the relevance of System Shock 2, its precedents and antecedents, and cover the first couple of hours of the game. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary.

    Show notes:

    DGC Ep 1

    Sections played: Opening area, tutorial, character customization area, von Braun Med/Sci and Crew Quarters.

    Podcast breakdown:0:00:33 - Reason behind 'cast0:02:27 - History of hosts0:05:00 - Expected 'cast layout0:07:55 - History of System Shock 20:29:05 - Break 10:29:25 - Talk about beginning parts of SS2 in depth1:24:14 - Break 21:24:34 - What we're playing, plans for next episode

    Brett & Tim Common History: Star Wars Starfighter, Star Wars Jedi Starfighter, Star Wars Republic Commando.

    Brett History: Fallout 3, Skyrim, Fallout 4

    Tim History: X-Wing v TIE Fighter, Mysteries of the Sith, Indiana Jones and the Infernal Machine, Tomb Raider 2013, Halo 5.

    Games, people, and influences mentioned or discussed: System Shock 1, Ultima Underworld, Ultima series, Doug Church, Warren Spector, Ken Levine, Thief, Starfighter games, Republic Commando, Tomb Raider 2013, BGS games, Naaughty Dog, Insomniac Games, Jonathan Chey, Freedom Force 1&2, Paul Neurath, Other Side Games, Junction Point Studios, Epic Mickey 2, Marc LeBlanc, Randy Smith, Harvey Smith, Dishonoured, Arkane Studios, Quake, Doom, Bioshock, Half-Life, Enemy Territory, Team Fortress Classic, Fallout, Baldur's Gate, Halo 5, Alien, Star Wars, Star Trek, Blade Runner, Mad Max, Mass Effect series, Oxenfree.

    One interview in which Doug Church talks about eliminating conversations: http://gillen.cream.org/wordpress_html/676/doug-church/

    What we're playing: Brett discusses the similarities and differences in the beginning Firewatch, Tim talks about Metal Gear Solid V, Witcher 3, and his ten year journey on Call of Cthulhu: Dark Corners of the Earth

    To play next: R&D through the end of Hydroponics B/C.

    @brett_douville, @timlongojr, and @devgameclubDevGameClub@gmail.com


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