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    Games & Hobbies

    Designer Notes

    Why do we make games? Every designer has a different and very personal answer to that question. Soren Johnson, founder of Mohawk Games, sits down with noted designers to find out by examining their careers as a whole.

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    Latest Episodes:
    Designer Notes 97: My Perfect Console - Soren Johnson Sep 02, 2026
    Show notes

    Designer Notes is hosting a special guest episode from Simon Parkin’s excellent podcast My Perfect Console, in which he interviews Soren Johnson about his career and his favorite games. In each episode, Simon asks the guest to choose five games to compose their version of a perfect console or, in Soren’s case, a perfect personal computer. Check out the show at myperfectconsole.com.


    Designer Notes 96: Owen Mahoney Jul 06, 2026
    Show notes

    In this episode, Soren interviews Owen Mahoney, who served first as the CFO and then as the CEO of Nexon. They discuss what the transition to free-to-play meant for game design, how to make sure your company has the right type of shareholders, and how close Nexon came to buying Riot. This episode was recorded on March 11, 2026, and was engineered by Michael Hermes.


    Designer Notes 95: Seth Sivak Jun 06, 2026
    Show notes

    In this episode, Soren interviews Seth Sivak, best known as the co-founder and CEO of Proletariat, makers of World Zombination and Spellbreak. They discuss how he invited hover doobers, the many times Proletariat almost went out of business, and whether free-to-play still makes sense. This episode was recorded on September 13, 2025, and was engineered by Michael Hermes.


    Designer Notes 94: Charles Cecil - Part 2 May 04, 2026
    Show notes

    In this episode, Soren interviews veteran game developer Charles Cecil, co-founder of Revolution Software and best known for his work on Beneath a Steel Sky and the Broken Sword series. They discuss why he made a game about the Knights Templar, how digital distribution changed the publisher-developer relationship forever, and what made the goat puzzle unfair. This interview was started on April 14, 2025.


    Designer Notes 93: Charles Cecil - Part 1 Apr 20, 2026
    Show notes

    In this episode, Soren interviews veteran game developer Charles Cecil, co-founder of Revolution Software and best known for his work on Beneath a Steel Sky and the Broken Sword series. They discuss various dodgy tax avoidance schemes, what the Bitmap Brothers faxed to Acclaim, and how to teach players the grammar of adventure games. This interview was started on April 14, 2025.


    Designer Notes 92: Paul Kilduff-Taylor Dec 26, 2025
    Show notes

    In this episode, Soren interviews Paul Kilduff-Taylor, best known for his work on Frozen Cortex and the Frozen Synapse series. They discuss whether a sword-fighting game should be controlled with a mouse, why Frozen Synapse uses simultaneous turns, and how it ended up as one of the first indie games on Steam. This episode was recorded on July 15, 2025.


    Designer Notes 91: Tomislav Uzelac Nov 18, 2025
    Show notes

    In this episode, Soren interviews Tomislav Uzelac, best known for his work on the Unity of Command series. They discuss how he taped his first games from a radio station, building the MP3 encoder for Winamp, and whether there is a solution to snowballing in campaign modes. This episode was recorded on April 15, 2025.


    Designer Notes 90: Patrice Desilets - Part 2 Jul 25, 2025
    Show notes

    In this episode, Soren interviews veteran game designer Patrice Desilets, best known for his work on Prince of Persia: The Sands of Time, the Assassin’s Creed series, and Ancestors: The Humankind Odyssey. They discuss why they couldn’t put rewind into Assassin’s Creed, the problem with designing for a meeting, and why he needed to have players beat up the pope. This episode was recorded on April 15, 2025.


    Designer Notes 89: Patrice Desilets - Part 1 Jul 03, 2025
    Show notes

    In this episode, Soren interviews veteran game designer Patrice Desilets, best known for his work on Prince of Persia: The Sands of Time, the Assassin’s Creed series, and Ancestors: The Humankind Odyssey. They discuss being hired as the first developer at Ubisoft Montreal, the similarities between improv theater and game design, and why he wants to remove UI from his games. This episode was recorded on April 15, 2025.


    Designer Notes 88: Caroline Marchal - Part 2 May 17, 2025
    Show notes

    In this episode, Soren interviews veteran game designer Caroline Marchal, best known for her work on Heavy Rain, Beyond Two Souls, and As Dusk Falls. They discuss how much a narrative game should acknowledge that it is a game, if a 50/50 player split for a binary choice is desirable, and whether you are in the shower or under the shower. This episode was recorded on September 6, 2024.


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