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    Games & Hobbies

    Design Doc

    Come along with Hannah and Evan in a living documentation of the game design process, from the first spark of an idea, to every disastrous surprise. It’s not an instruction manual, but a travel guide, with lots of unexpected stops along the way.

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    Latest Episodes:
    Your Kickstarter Questions (Mostly) Answered Jun 18, 2019
    Show notes

    We asked on Twitter what you wanted to know about running a roleplaying game Kickstarter. Now, we're answering your questions. From self-promotion to self-care, what to say when there's nothing to say, and pretending we know anything about taxes.

    Show notes:

    • Design Doc Intro/Outro theme by Pat King
    • Additional music: New Ages 1 by Little Dog Big Ears

    Okay, Let's Redesign Noirlandia May 21, 2019
    Show notes

    We try redesigning Noirlandia, one of our other roleplaying games, in one hour!


    We Still Don't Know Who the Junk Poets Are Apr 16, 2019
    Show notes

    Who are the Junk Poets and what do they add to Questlandia? We go over what we know, what's still missing, and how they could make a GMless game easier to play!


    Finding the Game's Emotional Core Mar 13, 2019
    Show notes

    We've finished the first two playtests of Questlandia and something is still missing. In this episode we talk about how to hone in on the emotional core of the game. What stories does this game want to tell and how do we make sure it tells them?


    Playtesting Progress Part 2: The Spinning Mountain Feb 21, 2019
    Show notes

    After playtesting Questlandia's new kingdom and character creation, it's time to test some scenes! Bartholomew the anxious city planner and Quincy the cast out justice-bringer will have to make some hard choices. Choices that begin with a cat and end with a geological anomaly.

    Intro/Outro theme music - by Pat King


    Playtesting Progress Part 1: Knotty Business Jan 31, 2019
    Show notes

    Welcome to Kingdom Knot, where our people keep vigil over the void at the edge of the world. Something has emerged from that void—a creature for which we have no words, of which we have no memory. For now, we will call it...a "cat."

    Music credits:

    • Design Doc Intro/Outro theme written by Pat King
    • Also featuring New Ages 1 by Little Dog, Big Ears

    Make-Believe History Jan 11, 2019
    Show notes

    Alanna Shaffer joins us to talk about how, even when telling made-up stories, we can be aware of biases in the way we talk about history. Whose stories get told? Whose get left behind? And what's our responsibility to our fictional worlds?

    Mentioned reading:

    • Charity and Sylvia by Rachel Hope Cleves
    • The New Map of Empire: How Britain Imagined America before Independence by Max Edelson
    • The Cheese and the Worms: The Cosmos of a Sixteenth-Century Miller by Carlo Ginzburg
    • Independence Lost: Lives on the Edge of the American Revolution by Kathleen DuVal
    • A Misplaced Massacre: Struggling over the Memory of Sand Creek by Ari Kelman

    Whoops, It's a Dystopia Dec 12, 2018
    Show notes

    Why are our worlds turning out horrible? After playtesting at Metatopia, we talk about how the framing for worldbuilding can exaggerate societies to cartoonish levels. Maybe we can learn from the original Questlandia?


    It's Trans Awareness Week (Mini Bonus Ep) Nov 19, 2018
    Show notes

    It's Trans Awareness Week. A short bonus episode about trans allyship, education, and creating better gaming spaces.

    • Trans Awareness Week: https://www.glaad.org/transweek
    • The Trans Language Primer : https://www.translanguageprimer.com/

    Games Are Political Nov 06, 2018
    Show notes

    We talk about acknowledging—and embracing—the inherent politics of game design.

    Intro music credit. New Ages 1 from Little Big Dog Ears.

    http://opsound.org/artist/littledogbigears/
    http://opsound.org/info/license/


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