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    Games & Hobbies

    Deconstructor of Fun

    Deconstructor of Fun podcast is created by games professionals for games professionals. We explore the business side of the games industry with the goal of bringing listeners content that is relevant, insightful, and entertaining on a weekly basis.

    Hosts:
    Michail Katkoff www.linkedin.com/in/michailkatkoff/
    Eric Kress www.linkedin.com/in/erickress/
    Phillip Black www.linkedin.com/in/phillip-black-economist/
    Jen Donahoe www.linkedin.com/in/jenniferdonahoe

    Advertise

    Copyright: © Deconstructor of Fun

    • Apple Podcasts
    • Google Play
    • Spotify

    Latest Episodes:
    Secrets to ROBLOX's Success! | Matt Curtis VP Developer Relations Apr 03, 2020
    Show notes

    Roblox has grown like crazy since its launch in 2006. Today 10 Roblox games have been played over 1 billion times and Adopt Me! has surpassed 4 billion plays. Since the launch of the mobile app, Roblox is also regularly a top 10 grossing mobile game as well.

    Today we cover:

    1. The history of Roblox and how it became successful
    2. How Roblox monetizes now and in the future
    3. What’s coming up for Roblox
    4. The Key Secrets to Roblox’s success

    Join hosts:

    • Joseph Kim, @jokim1
    • Eric Kress, @ekress

    Reach Matt Curtis here: devrelations@roblox.com

    You can also view this interview on the GameMakers Youtube channel: HERE


    TWIG #76: Epic Games Publishing!, CPI Decline Benefits Mobile Game Companies, and Forte x Blockchain Apr 01, 2020
    Show notes

    Welcome to TWIG 76!

    This week we cover:

    1. Epic Games Publishing Announces Partnerships with gen DESIGN, Playdead, and Remedy Entertainment (Epic Games Website)
    2. Declining Cost-Per-Install Should Benefit Mobile Game Companies (Stephens Report)
    3. Forte recruits 5 more high-end game studios to make blockchain-based games (GamesBeat)

    Links:

    • Jeff Cohen of Stephens - hit him up to request access to his research report: Jeff Cohen LinkedIn
    • Kristian Segerstrale CEO talking about Rogue Games stopping live ops of Vainglory


    Hit us up on Twitter or Insta with any feedback or suggestions for news to cover. You can reach us at:

    Joseph Kim: @jokim1 Eric Kress: @ekress Adam Telfer: @adamwtelfer Miska Katkoff: @m_katkoff


    Managing Marketing Spend Through a Recession (and Depression) with Eric Seufert and Brian Murphy Mar 31, 2020
    Show notes

    Don’t be fooled: the mobile app economy will implode just like everything else. Question is, how should games companies operate through the recession or even depression? What should the UA strategies look like for the different types of game portfolios? And what will the market look like when it’s all said and done? I had lots of questions. Kudos to Eric Seufert and Brian Murphy for sharing their views and insights.

    ---

    For more informations, please visit:

    www.mobiledevmemo.com

    www.appsflyer.com

    www.ironsrc.com


    Might & Magic Chess Royale | Lead Game Designer Damien Yvray (Ubisoft Paris Mobile) Mar 26, 2020
    Show notes

    Interview with Damien Yvray, Lead Game Designer at Ubisoft Paris Mobile on Might & Magic Chess Royale!

    Overview of Ubisoft’s strategy and efforts in mobile Might & Magic Chess Royale:

    • Origin story
    • What is it and how is it different?
    • The current auto chess craze and Ubi's approach at attacking the market

    You can also watch the video interview here: https://youtu.be/mgCGtiJvWu0



    TWIG #75: Supercell's Hay Day Pop, Scopely Raises Another $200M, Tencent $$$ Mar 24, 2020
    Show notes

    Welcome to TWIG 75!

    This week we cover:

    1. Mobile studio Scopely nets $200 million for more acquisitions
    2. Sony reveals full PS5 hardware specifications
    3. Mobile versions of Call of Duty and PUBG driving game revenue at Tencent

    Hit us up on Twitter or Insta with any feedback or suggestions for news to cover. You can reach us at:

    @jokim1 @ekress @adamwtelfer @m_katkoff


    TWIG #74: Coronavirus Impact on Gaming!, China Game Approvals, Exclusives Ending?, and COD Warzone going Nutz! Mar 19, 2020
    Show notes

    Welcome to TWIG 74!

    This week we cover:

    #1. Coronavirus impact on mobile games

    • Even Virtual Goods From China Are Taking a Hit From Coronavirus (Bloomberg)
    • Corona's impact on mobile ad spend (LI Post by Andre Kempe, who runs an app marketing agency)
    • Coronavirus contributes to mobile game downloads climbing 39% (Business of Apps)

    #2. China approves 27 games including Brawl Stars

    #3. The exclusive as we know it is ending, and that’s a good thing

    #4. Call of Duty: Warzone surpasses 6 million players in 24 hours

    Hit us up on Twitter or Insta with any feedback or suggestions for news to cover. You can reach us at:

    @jokim1 @ekress @adamwtelfer @m_katkoff

    Sign-up to the industry's best video games newsletter at: ggdigest.com!

    • Industry news and editorial every week




    Elite Game Developers vs. Deconstructor of Fun Mar 17, 2020
    Show notes

    In this episode I'm joined by Joakim Achren, seasoned Finnish games entrepreneur, turned online coach and mentor for aspiring games entrepreneurs and business folks. You can find the content he provides at (www.elitegamedevelopers.com).

    The content that EGD offers includes:

    • The podcast where Joakim talks to founders, investors and other people who work closely with gaming startups. Here, have a listen.
    • The book.. You can grab the first chapter from here.
    • The blog, check it out here.

    TWIG #73: Riot's Valorant Monetization, iOS Games in China Require License, and MZ's Crystalborne Mar 11, 2020
    Show notes

    Welcome to TWIG 73!

    This week we cover:

    #1. Former Glu CEO Niccolo De Masi is on the prowl for mobile app acquisitions

    #2. iOS games in China to require a Publishing License - Why now, and what is the impact?

    #3. How will Valorant’s cosmetics and microtransactions work?

    #4. MZ's: Crystalborne Game Launch


    Links for this episode:

    • Tim Sweeney's Tweets supporting NVIDIA's GeForce NOW
    • Super Evil Megacorp's: SHARING OUR REMOTE FIRST PROCESSES, TOOLS AND GUIDELINES FOR FELLOW CORONA-DODGERS

    Hit us up on Twitter or Insta with any feedback or suggestions for news to cover. You can reach us at:

    • Joseph Kim: @jokim1
    • Eric Kress: @ekress
    • Adam Telfer: @adamwtelfer
    • Miska Katkoff: @m_katkoff

    Stillfront Acquires Storm8 For $300M | Talk with COO Alexis Bonte Mar 09, 2020
    Show notes

    Stillfront Group has been on a tear acquiring a number of marquee game studios. With the acquisition of Storm8, they have now grown their global gaming network to 13 total studios. Even further, the Swedish publicly listed company's stock has almost tripled in the past year.

    Stillfront acquired Storm8 for $300M on January 21, 2020.

    • Who is Stillfront?
    • What is their overall strategy?
    • What was the mergers & acquisition process like in the Storm8 deal?
    • How did they think through their deal structure?
    • What's the future strategy and what's in store for both Storm8 and Stillfront in the future?

    Find out in our conversation with Stillfront Group's Group COO Alexis Bonte.

    Hosts:

    • Joseph Kim (@jokim1, insta/Twitter)
    • Eric Kress (@ekress, Twitter)

    Guest:

    • Alexis Bonte (@alexisbonte, Twitter)

    TWIG #72: Why GDC Canceled, Word! Games, EPIC Calls Out SuperData Fortnite Figures, and Roblox Raises $150M Mar 03, 2020
    Show notes

    Welcome to TWIG 72!

    This week we cover:

    #1. GDC 2020 has been canceled

    #2. State of Word Games: Rising Revenue, Emerging Markets

    #3. EPIC Questions SuperData on Fortnite Figures

    #4. Roblox raises $150M Series G, led by Andreessen Horowitz, now valued at $4B

    Hit us up on Twitter or Insta with any feedback or suggestions for news to cover. You can reach us at:

    @jokim1 @ekress @adamwtelfer @m_katkoff



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