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    Games & Hobbies

    Deconstructor of Fun

    Deconstructor of Fun podcast is created by games professionals for games professionals. We explore the business side of the games industry with the goal of bringing listeners content that is relevant, insightful, and entertaining on a weekly basis.

    Hosts:
    Michail Katkoff www.linkedin.com/in/michailkatkoff/
    Eric Kress www.linkedin.com/in/erickress/
    Phillip Black www.linkedin.com/in/phillip-black-economist/
    Jen Donahoe www.linkedin.com/in/jenniferdonahoe

    Advertise

    Copyright: © Deconstructor of Fun

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    Latest Episodes:
    The Unofficial Clash Quest Postmortem Sep 18, 2022
    Show notes

    After 16 months in soft launch, Supercell’s Clash Quest has reached the end of its run. The game has not achieved the business objectives set by Supercell and the game will shut down. Following an excellent postmortem by Laura Taranto, Javier Barnes and Anette Staloy, host Ethan Levy sits down with the writers to discuss what went right and what areas of improvement for Clash Quest. We discuss the writer’s experience playing and interacting with the Clash Quest community over the past year and a half, what they enjoyed about the game, and why they think the game was not able to meet its retention and monetization targets.


    TWiG #200 Joseph Kim is BACK as the team talks Microsoft vs. Sony and Netflix + Ubisoft Sep 14, 2022
    Show notes

    Eric Kress and Laura Taranto celebrate the 200th Episode of TWIG with a special guest, Joe Kim. In this episode, we take a walk down memory lane remembering the start of TWIG, how and when the hosts joined, discuss Scopely’s acquisition of Stumble Guys, and a recap of Ubisoft’s most recent announcement on mobile games and Netflix, and complete with a rant from Eric. Our headline covers Microsoft and Sony and the battle of exclusivity on platforms… or not.

    Oh, and here's the episode Joe Kim DOESN'T WANT YOU TO HEAR > Working With BIG Entertainment IPs on Mobile


    TWIG #199 How Apple can build a $30 billion ad business, the BIG wave of gaming layoffs and Tencent's grab of Ubisoft Sep 08, 2022
    Show notes

    Eric Kress, Laura Taranto, and Eric Seufert discuss Apple’s growing ambitions with its advertising business, the latest wave of layoffs that hit companies like Snap and Bytedance as well as Tencent's investment into Ubisoft's parent company. Most importantly, in this episode you'll hear about Seufert's latest Uber debacle, an update on Kress' son's thriving basketball career, and find out which continent Laura is recording the podcast this week.


    Tokenomics #15 Kongregate's Web3 ambitions, their $40M fund and the Immutable partnership Sep 06, 2022
    Show notes

    Whether you know it for its role as a hub of the Flash game development scene or in its later incarnation as a F2P mobile publisher, you are likely familiar with Kongregate. They have been making a lot of moves in the blockchain space recently, between their extension of The Bitverse into Web3, the announcement of NFT-powered game Blood Vessels, and the announcement of their $40m Web3 developer fund in partnership with Immutable. In this week’s episode, Ethan talks to Kongregate CTO Max Murphy and CBOO Michelle Shaw about their Web3 ambitions, the partners they’re looking for from their $40m fund, and just why Kongregate is so excited about the applications of Web3 in gaming.



    TWiG #198 Bittersweet Goodbyes / Embracer's Lord of the Rings play / reflections on Zynga 10 years later Aug 31, 2022
    Show notes

    Despite the goodbyes, as both Mishka and Adam exit TWiG, this episode is filled with laughter and good times. Or maybe it is because the two fellas from the North are taking a hike?

    hosts: Eric Kress, Ethan Levy, Laura Taranto, Eric Seufert


    Eric Kress on being misrepresented, pissing off sponsors, and why he can't be canceled Aug 28, 2022
    Show notes

    Right before heading out for our party at Gamescom, our very own Eric Kress sat down with Mishka Katkoff to talk about his long career in games, his biggest regrets, where his independency stems from, and why you can't really cancel him.

    Show Eric some love by sending him a DM on Linkedin.



    TWiG #197 Can 4-day work weeks actually work? What is Embracer going to do with Lord of the Rings? Aug 25, 2022
    Show notes

    While Kress, Laura, and Mishka were hosting a banging party at Gamescom, Ethan and Seufert carried the TWiG torch. The guys discussed 4 -day work weeks, flexible hours, and culture building for early-stage start-ups. They also talked about Embracer rolling up Lord of the Ring and The Hobbit into their vast portfolio. And they made sure to cover Diablo 4 live service plans, which were detailed in the quarterly report.

    hosts: Ethan Levy & Eric Kress


    Tokenomics #14: How a Design Legend Found Web3 Success Aug 21, 2022
    Show notes

    This one is a treat! This week our stalwart host Ethan Levy interviews Graeme Devine, a true game design legend. From his groundbreaking work on 7th Guest and 11th Hour to Doom 3, to Age of Empires III and Halo Wars, to Magic Leap, Graeme has found success across many different platforms. Now, as a co-founder of QXR Studios, Graeme has added another notch to his belt with WAX-powered blockchain CCG Metropolis Origins. In this episode, we cover some of the highlights of Graeme’s illustrious career, how he found himself working on XR at Magic Leap and what attracted him to Web3. Most importantly, we discuss what he’s learned through the launch and operations of QXR’s first blockchain game in Metropolis Origins.


    TWiG #196 Debate: What’s the right role of market research in early game development? Aug 18, 2022
    Show notes

    The crew starts off by recapping Unity's rejection of AppLovin and why it went the way it did. Adam does an update on Supercell's games in soft launch now that Clash Quest became yet another could-be-hit in the company's soft launch graveyard. Finally, the guys debate what’s the right role of market research in early game development.

    Hosts: Laura Taranto, Adam Telfer, Eric Seufert


    Finding Success with a Sex-Positive Game Hook Up Aug 12, 2022
    Show notes

    It may be unthinkable for the Deconstructor of Fun audience, but people are still finding success with premium mobile games in 2022. It all depends on your aspirations and what your goals are. In this episode, Ethan Levy interviews fledgling game designer Sophie Artemigi whose freshman debut, the sex-positive Hook Up The Game found chart-topping premium game success on the App Store thanks to clever Tik Tok marketing and a Pride Month feature. We talk about the challenges Sophie faced along the way, the bravery of putting parts of yourself into your work, and generally joke about how Ethan is most definitely Old. Plus Sophie discusses what it took to persevere through the adversity of handicap and multiple health setbacks to release her debut game. This one is not to be missed!


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