TopPodcast.com
Menu
  • Home
  • Top Charts
  • Top Networks
  • Top Apps
  • Top Independents
  • Top Podfluencers
  • Top Picks
    • Top Business Podcasts
    • Top True Crime Podcasts
    • Top Finance Podcasts
    • Top Comedy Podcasts
    • Top Music Podcasts
    • Top Womens Podcasts
    • Top Kids Podcasts
    • Top Sports Podcasts
    • Top News Podcasts
    • Top Tech Podcasts
    • Top Crypto Podcasts
    • Top Entrepreneurial Podcasts
    • Top Fantasy Sports Podcasts
    • Top Political Podcasts
    • Top Science Podcasts
    • Top Self Help Podcasts
    • Top Sports Betting Podcasts
    • Top Stocks Podcasts
  • Podcast News
  • About Us
  • Podcast Advertising
  • Contact
Not in our directory?
Add Show Here
Podcast Equipment
Center

toppodcastlogoOur TOPPODCAST Picks

  • Comedy
  • Crypto
  • Sports
  • News
  • Politics
  • True Crime
  • Business
  • Finance

Follow Us

toppodcastlogoStay Connected

    View Top 200 Chart
    Back to Rankings Page
    Software How-To

    CG Garage

    Since 2014, CG Garage has brought lively, informal conversations with Oscar-winning legends, visionary artists, and the innovators driving the industry’s biggest technological leaps. From in-depth interviews to spirited roundtable discussions, hosts Chris Nichols and Daniel Thron explore the art, craft, and future of filmmaking. With Hollywood in the middle of a major revolution, we talk to the filmmakers who are making that transformation possible, covering everything from behind-the-scenes stories on iconic movies to the cutting-edge tools reshaping the industry.

    Advertise
    • Apple Podcasts
    • Google Play
    • Spotify

    Latest Episodes:
    Episode 396 - Jingna Zhang - Fine Art Photographer and Art Director Oct 10, 2022
    Show notes

    This week's podcast guest is truly inspirational. By the age of 20, Zhang Jingna had won bronze for air rifle shooting at the Commonwealth Games and broken records in the sport. After moving into photography, she immediately picked up clients including Mercedes Benz, Canon, and Wacom, and produced fashion editorials for magazines such as Vogue, Harper's Bazaar, and Elle.

    In this podcast, Zhang talks about her passion for Manga and how it influences her photographic style, as well as the techniques she uses to create her distinctive aesthetic. She also discusses respect in the industry, revealing how models can have a tough time, as well as how she's learned to deal with criticism, and her feelings about having her work copied by other artists and emerging AI algorithms.


    Episode 395 - Oliver Markowski - Head of 3D, RISE | Visual Effects Studios Oct 03, 2022
    Show notes

    Taking part in a CG Garage podcast has been on Oliver Markowski's bucket list for some time — and with good reason. The self-proclaimed VFX geek has a lot to talk about in this lively and honest conversation with Chris, from his work on movies including Captain America: The Winter Soldier, Guardians of the Galaxy: Vol. 2, Spectre, and Black Panther, to how new file formats and pipelines are making it easy for vendors to collaborate on visual effects.

    Oliver reminisces about his early days in computing and VFX, when 3D Studio came on 40 floppy disks and you needed a whole book to learn how to use it. He also discusses the pros and cons of a career in VFX, from SIGGRAPH 2007's infamous Autodesk party to the importance of taking occasional breaks. Finally, Oliver discusses the incredible neural rendering technology he's looking forward to.


    Episode 394 - Angie Jones - Animation Supervisor, Educator, & Author Sep 26, 2022
    Show notes

    Angie Jones' passion for character animation has fuelled a career that's taken in some of the world's biggest movies and games. Beginning with the groundbreaking videogame Oddworld: Abe's Oddyssey, she's gone on to animate a variety of characters for Stuart Little 2, X2, Freddy vs. Jason, Stealth, Pan's Labyrinth, Red Dead Revolver, Bloodshot, Fortnite, and many more.

    Angie is full of hilarious insight and deep knowledge in this rundown of her career so far. She talks about how she switches between sweet and deadly projects, showing old-school animators how to work with cutting-edge technology, and her most challenging shot, which involved a stack of Smurfs, Hank Azaria, and a vortex. Angie also discusses her prolific teaching career, and what it's like to be a female animator in male-dominated cultures.


    Episode 393 - Garman Herigstad - Visual Effects Educator / Writer Sep 19, 2022
    Show notes

    An epic career deserves an epic podcast. During Garman Herigstad's 35-year journey in CG, the Houdini wizard has traveled to over 30 countries and worked on everything from real estate commercials in Bangkok to Disney videogames and Hollywood movies. At the same time, he's taught at prestigious institutions, including Savannah College of Art and Design and Gnomon, and he even completed his most recent degree in his 60s.

    Garman recounts his humble beginnings in greetings cards, through to economic highs and lows in Asia. He talks about his VFX work, including researching global weather patterns for a time-lapse sequence in The Time Machine, immersing George Clooney in Houdini-generated water for O Brother, Where Art Thou?, and working on Black Adam. Garman also shares valuable lessons on managing time and the importance of keeping notes. The episode ends with a particularly touching story of what inspired 52½ Feet, his autobiographical screenplay.


    Episode 392 - Mio Markovic - VP of Animation Production, DreamWorks Animation Sep 12, 2022
    Show notes

    Mio Markovic's creative, production, and tech skills have resulted in some of the best animated TV series of recent years, including Voltron: Legendary Defender, Jurassic World Camp Cretaceous, and Fast & Furious Spy Racers. But Mio didn't just jump into animation: he had already risen to a high level in the advertising industry and, like Chris, had worked on large-scale architecture projects.

    Mio talks Chris through his career and reveals how his earlier experiences enabled him to change tracks and take criticism with confidence. He also breaks down the process of creating a DreamWorks TV series, from the initial idea to assembling a team, creating the characters and worlds, and working with vendors to complete the show. If you're thinking of changing careers, Mio's knowledge could be just what you need.


    Episode 391 - Jerome Denjean - Supervising Creative Director; Love, Death & Robots Sep 06, 2022
    Show notes

    Over the past five years, Love, Death & Robots has completely resculpted the landscape of animation, feeding Netflix viewers bite-size chunks of violence, sex, and gore. Supervising Creative Director Jerome Denjean is a key player behind-the-scenes, giving Love, Death & Robots' talented directors the freedom to execute their visions (literally!) while ensuring that each episode fits in with the series' overall vision and tone.

    In his second podcast with Chris, Jerome breaks down some of the amazing episodes in series three: David Fincher's "Bad Travelling," Alberto Mielgo's "Jibaro," Patrick Osborne's "Three Robots: Exit Strategies," and Emily Dean and Polygon Pictures' "The Very Pulse of the Machine." Jerome also reveals how episodes are researched and produced, and how Japanese animation has influenced their direction.


    Episode 390 - Justin Mitchell - VFX Supervisor, Scanline Aug 29, 2022
    Show notes

    VFX supervising Stranger Things is the latest in a series of remarkable achievements for Justin Mitchell. After trying his hand at acting and lighting, Justin moved into animation and VFX, scoring credits on Charmed and Final Destination 2. In 2008, Justin joined Scanline VFX, where he's worked on a succession of incredible projects, including 2012, Super 8, Iron Man 3, Tomb Raider, Cosmos, and The Nevers.

    Justin talks about how he's seen the industry shift since he started working in it, with Scanline expanding from 10 to 1,300 people, and the emergence of streaming platforms, virtual production, and artificial intelligence. He also reveals how he's learned to lead a team and explains how he uses Scanline's proprietary software to create and revise shots according to directors' wishes.


    Episode 389 - Mike Romey - Director of Pipeline and Software Development, FuseFX Aug 22, 2022
    Show notes

    Mike Romey, has an incredible talent for uniting the creative and technical aspects of productions. Before he'd even landed a full-time job, he'd already animated an advertisement, set up a curriculum, and created an interactive CD-ROM for a laser printer (yes, this was definitely the 90s). Then, his career took in successively bigger projects, from planetarium shows and Time Square electronic signage to content for Disneyland's Star Wars: Galaxy's Edge.

    Today, Mike has taken his talents to FuseFX, where he's rebuilt the VFX studio's pipeline with cutting-edge software and smart integrations. In this deep dive into his career, Mike reveals how he's constantly innovated pipelines and tackled some (literally) huge challenges. He also talks about how he pioneered a virtual production system at Zoic Studios for TV series V and Once Upon a Time, and gives his thoughts on new trends in the VFX industry.


    Episode 388 - Isaac Irvin - VFX Supervisor, Carbon VFX Aug 15, 2022
    Show notes

    Isaac Irvin's incredible VFX industry adventures have taken him across countries and over oceans. From enthusiastic beginnings at Texan TV stations, he moved to Scotland to work on TV series and game cinematics, before returning to the States to flit between studios including Digital Domain, Method, Marauder, and Psyop on projects such as Speed Racer, Iron Man 3, Robocop, and more.

    Today, Isaac has taken his big-screen VFX experience to the fast-paced, tech-heavy world of commercials. He talks about evolving from the limitations of software in the early days of VFX, to Real Steel's perfect pipeline, up to the seemingly limitless possibilities of real-time rendering. He also talks about a nerve-wracking meeting at DD, and how he joined a particular VFX house at exactly the wrong time. Isaac is open and funny, and it's clear that he's lost none of his initial enthusiasm for all things VFX.


    Episode 387 - Bob Bacon - CEO and Co-founder, Virtue Animation Aug 08, 2022
    Show notes

    As an executive at Disney in the 90s, Bob Bacon witnessed the rise of CG, supporting the production of increasingly big-budget blockbusters, including Beauty and the Beast, Mulan, and Lilo and Stitch. He then joined Elton John for Gnomeo and Juliet and moved to Paramount for The SpongeBob Movie: Sponge out of Water.

    Now, Bob is Head of Studio at Virtue Animation, a Web3-based company inspired by his time working for the late Kobe Bryant. Bob details how the traditional animation studio system works, how fragile it can be, and how he's continually innovated new workflows that can deliver both creativity and cashflows. He finishes with insight into how NFTs and crypto are revolutionizing and democratizing the entertainment industry.


    Previous 1 16 17 18 19 20 57 Next

    Related Podcasts

    Know How… (Video)

    1

    Know How… (Video) Education
    JavaScript Jabber

    2

    JavaScript Jabber Education
    Programming Throwdown

    3

    Programming Throwdown Software How-To
    Software Engineering Radio – the podcast for professional software developers

    4

    Software Engineering Radio – the podcast for professional software developers Software How-To
    The Changelog: Software Development, Open Source

    5

    The Changelog: Software Development, Open Source How To
    Coding Blocks

    6

    Coding Blocks Software How-To
    footer-logo

    Contact Us

    Toll Free: 844-670-7747

    Links

    • Home
    • Top Charts
    • Networks
    • Apps
    • Independents Podcasts
    • Podcast Advertising
    • Podcast News
    • Contact Us
    • About Us
    • Analytics & Insights

    Stay Connected

      Privacy, Terms of Use & Our Code of Ethics Protecting Content Creators Copyrights