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    News

    ANTIC The Atari 8-bit Podcast

    We cover Atari news, reviews, and a special feature each show for the Atari 8-bit line of computers (400/800/XL/XE/XEGS)

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    Latest Episodes:
    ANTIC Interview 93 - Gerri Brioso: Halftime Battlin' Bands, Coco-Notes, Movie Musical Madness Oct 22, 2015
    Show notes

    Gerri Brioso: Halftime Battlin' Bands, Coco-Notes, Movie Musical Madness

    Gerri Brioso is part of The Dovetail Group, a company that created three children’s games for the Atari 400/800 and Commodore 64 computers. All three games were released in 1984: they were Halftime Battlin' Bands, Coco-Notes, and Movie Musical Madness, all of which were released by CBS software.

    Wikipedia says "These games are notable as they represent some of the earliest examples of the music management subgenre of music video games." The games were also notable because each of those games included a plastic record album, playable on a phonograph, which served as the games’ instruction manuals. The characters in the games and records — Swivel Hips, Wahoo, and Mr. Bass Man — made up a fictional band called The Jazz Scats.

    This interview occurred on July 30 and 31, 2015.

    Teaser quotes

    “They made it doubly hard for us because they suddenly wanted us to not just create for the Atari platform, but to also create for the Commodore platform. So the work became double ... and suddenly deadlines were not being met.”

    “Rich had to hold me back because my hands were going around the computer programmer’s throat. I thought I would kill him. ... Where’s the backup? He said, ‘I was just getting ready to back it up.’ I was like, “You didn’t back it up in stages? What, are you crazy?!”

    Links:

    Brioso’s web site

    Jazz Scats record albums

    Photo of the Jazz Scats


    ANTIC Interview 92 - Alan Murphy, Atari Animator Oct 20, 2015
    Show notes

    Alan Murphy, Atari Animator

    Alan Murphy was Senior Animator at Atari, where we worked from 1980 through 1987. Alan created the graphics for the Atari 8-bit versions of Defender, Xevious, Galaxian, Countermeasure, Pac Man for the Atari 5200, Demons to Diamonds for the 2600, and many other games. He also worked with engineers at Atari Research on research projects and prototyping, and designed specs for game art and animation systems.

    This interview took place June 15, 2015.

    Teaser quotes:

    “So I did these animations of Mr. and Mrs. Pac Man going across the screen and then they came back the other way and there were little babies. Namco came along and said 'uh-uh...that's a little too suggestive.'”

    “As far as I know, I think that was the first easter egg by an artist.”

    Links:

    Countermeasure Easter Egg

    Animated Gauntlet Commercial


    ANTIC Interview 91 - Adam Billyard, Chop Suey/ElektraGlide Oct 18, 2015
    Show notes

    Adam Billyard, Chop Suey/ElektraGlide

    Adam Billyard's first three games for the Atari 8-bit computers were "Bellum", "Henri", and "Chop Suey,". Bellum was published through the Atari Program Exchange, although Adam never received any royalty from Atari for it. "Chop Suey" was one of the first modern-style fighting games for the Atari 800. He followed this up with a pair of three-dimensional games: "ElektraGlide," a racing game for the Atari 8-bit; and "Q-Ball” for the Atari ST.

    If you’re not familiar with any of these games, it's probably because you live in the U.S. Three of his five games were originally released by the U.K.-based English Software and received more publicity in Europe than the versions distributed by Mindscape in the States.

    This interview took place May 15, 2015.

    Teaser Quote:

    “Years later they said ‘did you not get the check for $30?’ which I thought was just completely bizarre.”

    Links:

    Adam’s Polystream, the next generation of fully streamed interactive entertainment

    Adam’s Interview at Halcyon Days


    ANTIC Interview 90 - Glenn the 5200 Man Oct 16, 2015
    Show notes

    Glenn The 5200 Man

    Glenn Botts is better known to Atari 8-bit users as "Glenn The 5200 Man.” Glenn was perhaps the most widely-known Atari software cracker, because he had a unique specialty. Most pirates removed copy protection from software, making it so it was copyable and able to be shared for free. Glenn’s skill was in taking games that were developed for the Atari 5200 game system, and converting them so they would run on the Atari 8-bit computers.

    Many of the games created for the Atari 5200 were not released for the computers, so Glenn’s system conversion cracking had the unique effect of creating games for the Atari computers that otherwise would not have existed.

    The Atari 5200 was very similar in architecture to the Atari computers, but not 100% compatible — for one thing, the 5200 carts physically didn’t fit into the Atari computers. Also, the joysticks were very different, with the 5200 using analog joysticks and the computers using digital joysticks.

    This is the first time that Glenn’s identity has been revealed to the general public.

    This interview took place September 11, 2015.

    Teaser quote:

    “It was so easy that it actually was very annoying that Atari themselves never would release these games on the 800.”

    Links:

    Glenn on Twitter: https://twitter.com/Amiga_4000

    Glenn on Facebook: https://www.facebook.com/Amiga4000


    ANTIC Interview 89 - Bruce Poehlman, The Last Starfighter/Star Raiders II Oct 14, 2015
    Show notes

    Bruce Poehlman, The Last Starfighter/Star Raiders II

    Bruce Poehlman only worked at Atari for a year — from June 1983 until July 1984 — but he told me “it was an interesting year.” Bruce coded the game The Last Starfighter for the Atari 5200 and 8-bit computers — a game that was never released. Two years later, he was contracted to re-brand the game as Star Raiders II.

    Teaser quotes:

    “We have this contract with a movie, and we think you game with little tweaks might be able to fit the theme of that movie. And that movie was The Last Starfighter.”

    “That bonus, within six months of my starting there, went from $40,000 to $20,000. Then in another three months it went to $12,000 then it went to $8,000.”


    ANTIC Interview 88 - Dan Horn, Infocom Oct 12, 2015
    Show notes

    Dan Horn, Infocom

    Dan Horn stated as a programmer at Scott Adams’ Adventure International, where he programmed the Atari version of Treasure Quest. Then he moved to Infocom where he was technical director, then became head of the microcomputing group.

    This interview took place on May 21, 2015.

    Teaser quotes:

    “The feelies were really the copy protection. If you had a feelie, you were compelled — not really for copy protection purposes — but you were compelled to have it because it was cool.”

    “With the Atari we had thousands of colors. We had the rippling, shimmering effect, and we had all this other stuff. Now, most of it never got to an Infocom game. But it was cool!”


    ANTIC Interview 87 - Leslie Wolf, Product Manager for Atari Logo and AtariLab Oct 09, 2015
    Show notes

    Leslie Wolf, Product Manager for Atari Logo and AtariLab

    Leslie Wolf was a product manager at Atari from 1981 through 1984. She managed the design and development of educational hardware and software products such as Atari Logo software and AtariLab. In this interview, we talk about Pricilla Laws, whom I previously interviewed.

    This interview took place on May 15, 2015.

    Teaser quote:

    “I had gone over to my guys in the manufacturing operation and I said, ‘You know what? They don’t know you’re here. Keep working until you don’t get a paycheck anymore.’”

    LINKS

    Antic magazine article about AtariLab


    ANTIC Interview 86 - Dr. Priscilla Laws, AtariLab Oct 07, 2015
    Show notes

    Dr. Priscilla Laws, AtariLab

    AtariLab was a hardware and software package for the Atari 400 and 800 computers. The AtariLab Starter Set with Temperature Module was released in 1983. The Light Module add-on was released in February 1984.

    AtariLab was developed at Dickinson College under the direction of physics professor, Dr. Priscilla Laws. Dr. Laws joined the faculty at Dickinson in 1965. She has dedicated herself to the development of activity-based curricular materials and computer software to enhance student learning in introductory physics courses — which started with AtariLab.

    This interview took place May 14, 2015

    Teaser quotes:

    “I saw somebody dip a thermistor into cold water — ice water — and a real-time cooling curve was appearing on the screen. And it blew me away.”

    “So, Ron said: ‘I watched Ray Kassar open the safe, and he pulled $200,000 in bills out of the safe. He handed it to the woman and he said “Please say no more.”’”

    LINKS

    Priscilla Laws’ bio

    1984 Atari Connection article about AtariLab

    Promoting the Diffusion of Undergraduate Science Curriculum Reform: The Activity-Based Physics Suite as an Example by Priscilla Laws


    ANTIC Episode 26 - 100+ Episodes and Counting Oct 04, 2015
    Show notes

    On this episode of ANTIC the atari 8-bit podcast: we learn about new software and hardware for the Atari. We learn about marketing. We learn that we’re . . .

    Recurring Links

    Floppy Days Podcast

    AtariArchives.org

    AtariMagazines.com

    Kevins Book “Terrible Nerd”

    New Atari books scans at archive.org

    ANTIC feedback at AtariAge

    Atari interview discussion thread on AtariAge

    What we’ve been up to

    Eight Bit Fix - Paul Westphal

    Northwest Retro Computing and Video Game Club

    “Interesting Times” Podcast with Joe Streckert

    VCF Midwest

    Suburban Chicago ATarians (SCAT)

    “Atari Inc: Business is Fun" at Amazon

    Atari Book site

    Dungeon Hunt

    News

    New version of Atari++ and new BASIC++ by thorfdbg on AtariAge

    Sprint 1 Ported to the Atari 800XL by Norbert Kehrer

    New game called AtariNet from slor (James Wilkinson)

    Episodes 5 and 6 of XE-Lent Arcade Games by Kieran Hawkin, arcade conversions for the 8-bits:

    Part 5 (Q-Bert, Millipede, Donkey Kong)

    Part 6 (Super Breakout, Lode Runner)

    Chicken Lips Radio Commodore Podcast with Earl Evans and Todd George

    Atari Lynx Game by Game Podcast

    Electric Dreams BBS Podcast

    PROC Atari Shop

    Ultimate Cart pre-orders - electrotrains

    The Atari GUI OS Brings Point And Click Goodness To An Old Platform (TechCrunch)

    link to interview (Episode 15) with Jonathan Halliday

    This Atari-Themed Music Video Is An 8-Bit Adventure We Can Get Behind (YouTube Video)

    IMA turns car into giant ‘Pole Position’ video game:

    article at Indy Star

    article at Mashable

    Retrochallenge 2015/07

    ABBUC 2015 Update!

    SIO2BT now ready for pre-order

    Portland Retro Gaming Expo October 17-18 in Portland OR

    AtariXLBox allows emulating the Atari 800 and 800XL computers and 5200 console on Xbox (Microsoft) systems

    Kevin on Atari Wiki for his contributions to preserving Atari 8-bit history

    New at Archive.org

    Magatari Magazine V1N9

    Gray Chang's Claim Jumper Development Notebook

    Atari Employee Headcount Report Program

    Stuff kevin uploaded

    ANTIC Podcast Collection at Archive.org

    Bill’s Modern Segment

    Tempest Xtreem Homepage

    Purchase Tempest Xtreem from Video61

    Tempest Xtreem demoware version (including download) at AtariMania

    Video of Tempest Xtreem demoware version at YouTube

    ANTIC Interview Episode 17: Sal Esquivel

    ANTIC Interview Episode 9: Lance Ringquist (Video61)

    "An ox looks at Tempest" video at YouTube (Tempest Xtreem review begins at 34:45)

    Tempest 2000 at Wikipedia

    Tempest at Wikipedia

    Delta Space Arena (2015) at Video61

    Venture (2012) at Video61

    Of the Month

    5200-daptor

    Contiki

    AtariAge thread on Contiki - user ol.sc

    video of configuring Contiki, bringing up the web browser, searching on Google for 'atari' and finally surfing to the Dragon Cart website

    Closing

    RETROKOMP Demo Party

    Load Error Party Invitation by LAMERS (end of show music)


    ANTIC Interview 85 - Harold Lee, Home Pong Designer and Man Who Hired Jay Miner Oct 02, 2015
    Show notes

    Harold Lee, Home Pong Designer and the Man Who Hired Jay Miner

    In 1974 an engineer by the name of Harold Lee had become burnt out from his work designing arcade game boards and he quit and left Atari. No sooner had he left then he would receive a call from Allan Alcorn. Al asked Harold a question - "Could Pong be put on a chip?" Harold said it could be done and suddenly he found himself now hired back at Atari as an outside consultant. Harold and Al worked on the design and the chip was finished in the latter half of 1974. It was, at the time, the highest performing chip used in a consumer product. Harold was kind enough to talk about his experiences working for and with Atari and the fact that he was the one who hired the legendary Jay Miner into Atari.

    This interview took place on April 25, 2015.

    Links

    The Pong Story


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