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    News

    ANTIC The Atari 8-bit Podcast

    We cover Atari news, reviews, and a special feature each show for the Atari 8-bit line of computers (400/800/XL/XE/XEGS)

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    Latest Episodes:
    ANTIC Interview 149 - David Johnson, Popeye Mar 23, 2016
    Show notes

    David Johnson, Popeye

    David Johnson co-created the Atari 400/800/5200 version of Popeye, which was released by Parker Brothers.

    This interview took place on November 9, 2015.

    Teaser quote

    "That was my first work experience. I really enjoyed it. We were doing like 60, 70 hours a week."


    ANTIC Interview 148 - Steve Baker: Defender, Stargate Mar 20, 2016
    Show notes

    Steve Baker: Defender, Stargate

    Steve Baker is well-known in the Atari world as having done the 400/800 and 5200 conversions of Defender. He also did ports of Stargate for the 5200 and the 400/800. Additionally, he developed Miniature Golf and Microgammon SB for the 400/800 and 5200, and Reversi and Gomuku for the 400/800. He worked for Apple from 1980 to 1982, then for Atari from 82 to 84. Steve also wrote games for the Apple II, the Atari 2600, the Intellivision, and the Commodore 64.

    This interview took place on November 1, 2015.

    Links:

    Interview with 2600 Connection - http://www.2600connection.com/interviews/steve_baker/interview_steve_baker.html

    Defender video at YouTube - https://www.youtube.com/watch?v=MiB_DttmN3Y

    Defender at AtariMania - http://www.atarimania.com/game-atari-400-800-xl-xe-defender_1561.html

    Stargate for the 400/800 Video (YouTube) - https://www.youtube.com/watch?v=vI1iILhB9Dg


    ANTIC Interview 147 -Mike Potter: Protector II, Shadow World, Nautilus, Chicken Mar 18, 2016
    Show notes

    Mike Potter: Protector II, Shadow World, Nautilus, Chicken

    Mike Potter ported several Apple II games to the Atari 8-bit computers

    for Crystalware, including Protector. He later developed five programs

    for Synapse Software: Protector, Protector II, Chicken, Nautilus and

    Shadow World — in a one year period, with the combined sales of 93,000

    copies.

    In this interview we discuss Steve Hales and Ihor Wolosenko, both of

    whom I previously interviewed. This interview took place October 22,

    2015.

    Teaser quote:

    "Let's see, I got married in '84, and my brother-in-law had every

    single one of my games pirated. And I was like, 'What? You have all my

    games!'"

    AtariMania's list of Mike's games - http://www.atarimania.com/list_games_atari-400-800-xl-xe-potter-mike_team_1073_8_G.html

    Mike’s web site, includes history and videos of people playing the Atari titles - http://mikepotterhere.com


    ANTIC Interview 146 - Arthur Leyenberger, Atari columnist Mar 16, 2016
    Show notes

    Arthur Leyenberger, Atari columnist

    Arthur Leyenberger wrote the "Outpost: Atari" column in Creative Computing magazine, the End User column in A.N.A.L.O.G. Computing, and the ST User column in ST-Log magazine. He was also editor of the Jersey Atari Computer Group newsletter.

    This interview took place on November 10, 2015.

    Teaser quote:

    "If I think about one thing that really captures that era, is that it was exciting. It was exciting, it was fun, it was something new, it was something you could share - you could join a user group, there were all these magazines. ... A lot of information out there, a lot of stuff to learn, a lot of stuff to have fun with and share."

    Outpost: Atari in Creative Computing beginning Nov 1983

    http://www.atarimagazines.com/creative/index/index.php?author=Arthur+Leyenberger

    The End User column in A.N.A.L.O.G. Computing

    http://www.atarimagazines.com/analog/index/index.php?author=Arthur+Leyenberger

    The ST User column in ST-LOG

    http://www.atarimagazines.com/st-log/index/index.php?author=Arthur+Leyenberger


    ANTIC Interview 145 - Jeff Bell, Atari coin-op Mar 14, 2016
    Show notes

    Jeff Bell, Atari coin-op

    Jeff Bell worked for Atari Games for 31 years. He stated in 1973 as a Pong inspector, then moved to the engineering department, specifying requirements for parts. He worked in IT and system administration, and did other jobs in his more than three decades with the company. He also ran the Itsy Bitsy Bulletin Board System.

    This interview took place on November 7, 2015. In it, we discuss Bob Stahl, whom I previously interviewed.

    Teaser quote:

    "People say Atari died in — what? — 1983? Didn't happen. Didn't happen. We were in Milpitas making video games. We made great video games."


    ANTIC Interview 144 - Stephen Lawrow, Mac/65 assembler Mar 12, 2016
    Show notes

    Stephen Lawrow, Mac/65 assembler

    Stephen Lawrow created the Mac/65 assembler, which was published by Optimized Systems Software. Stephen became an employee of OSS, where he also worked on the company’s enhanced BASIC products, BASIC XL and BASIC XE.

    This interview took place on November 1, 2015. In this interview we discuss Bill Wilkinson of OSS, whom I previously interviewed.

    Teaser quotes:

    “I got so frustrated, I couldn’t wait till I got Mac/65 mature enough where it could start assembling itself. So that’s why it has a lot of compatibilities syntactically with the Atari Assembler/Editor.”

    “A lot of us were not formally educated in software development. Because it just didn’t exist in the colleges at the time ... Algorithms, searching, and things like that — all that stuff happened after that.”


    ANTIC Interview 143 - Bob Stahl, Atari receiving inspection and software quality Mar 10, 2016
    Show notes

    Bob Stahl, Atari receiving inspection and software quality

    Bob Stahl worked in the Atari home computer division, where he was the senior technician in the receiving inspection department, doing first article inspection. (He explains what that means in the interview.) He then moved to software quality engineering, testing produced software to make sure it looked right and worked correctly. Later, he was hired by Atari's coin-op division to do receiving inspection for that company. He also ran an Atari BBS called Modem Magazine.

    In this interview we discuss Cassie Maas, whom I previously interviewed. This interview took place on November 1, 2015.

    Teaser quotes:

    "Biggest problem we had, of course, was the cassette tapes in the early days losing data ... Huge dropouts in the data stream, looking at the status signal through an oscilloscope. But we never found out exactly why, and you know that technology went away really quick."

    "I took a 300 baud acoustic modem and a Mr. Microphone on one computer, and a stereo and a 300 baud acoustic modem on another, and we would send files from one corner of the garage to the other using FM frequencies over the airwaves."

    InfoWorld article featuring Bob and Cassie

    Modem Magazine BBS in Antic magazine: http://www.atarimagazines.com/v3n5/communications.html


    ANTIC Interview 142 - Clayton Walnum, A.N.A.L.O.G. Computing and ST-Log Mar 08, 2016
    Show notes

    Clayton Walnum, A.N.A.L.O.G. Computing and ST-Log

    Clayton Walnum was writer and editor at A.N.A.L.O.G. Computing and ST-Log magazines. He started out as technical editor at A.N.A.L.O.G., and was eventually executive editor of both magazines. Clayton wrote the C-manship column - an ongoing tutorial on the C programming language - as well as many, many other articles.

    This interview took place on November 8, 2015. In the interview we talk about Lee Pappas, whom I previously interviewed.

    Teaser quotes:

    “The first day, he pointed out my desk and it was like a foot deep in submissions that they hadn’t gotten to yet. So my first job was to go through all of those submissions and find the stuff that looked interesting, and see what we might want to buy for the magazine.”

    “At that point on the masthead I was listed as executive editor. I was pretty much single-handedly producing both A.N.A.L.O.G. and ST-Log.”

    Clayton’s articles in A.N.A.L.O.G. Computing: http://www.atarimagazines.com/analog/index/index.php?author=Clayton+Walnum

    Clayton’s articles in Start magazine: http://www.atarimagazines.com/st-log/index/index.php?author=Clayton+Walnum

    AtariMania’s list of Clayton’s games: http://www.atarimania.com/list_games_atari-400-800-xl-xe-walnum-clayton_team_1376_8_G.html


    ANTIC Interview 141 - Bob Polin, Blue Max Mar 06, 2016
    Show notes

    Bob Polin, Blue Max

    Bob Polin was the programmer of Blue Max and Blue Max 2001 — both published by Synapse Software, and co-creator of Puzzle Panic with Ken Uston. He also wrote the game "Maxter Mind" which was published by Antic magazine.

    This interview took place on February 15, 2016. In it, we discuss Ihor Wolosenko, whom I previously interviewed.

    After we did this interview, Bob sent me the floppy disks containing the source code for Blue Max, which I was able to recover. There's a link to the source code in the show notes.

    Teaser quote:

    "I literally — when I do a game it's very, very intense where I day in and day out do it. I just burnt out, did nothing for a few years."

    Blue Max source code: http://atariage.com/forums/topic/249933-blue-max-source-code-for-you/

    AtariMania's list of Bob's games: http://www.atarimania.com/list_games_atari-400-800-xl-xe-polin-bob_team_1070_8_G.html

    Maxter Mind: http://www.atarimagazines.com/v2n7/MaxterMind.html

    InfoWorld review of Blue Max: https://books.google.com/books?id=uy8EAAAAMBAJ&pg=PA71#v=onepage


    ANTIC Interview 140 - Steve Hales: Slime, Dimension X, Fort Apocalypse Mar 04, 2016
    Show notes

    Steve Hales: Slime, Dimension X, Fort Apocalypse

    Steve Hales published several games with Synapse Software: Slime, Dimension X, Fort Apocalypse, and Mindwheel. His first job was reverse engineering the Atari 2600 to create the Starpath Supercharger. His game for that platform was Suicide Mission, an Asteroids clone.

    This interview took place on October 21, 2015. In it we discuss Ihor Wolosenko and Cathryn Mataga, whom I previously interviewed; and Mike Potter and Bob Polin, whose interviews are forthcoming.

    Steve has released the source code for Fort Apocalypse. He and I talked about the possibility of also releasing the code for his other games. In March 2016 he emailed me, "I did a deep look into my archives, and didn’t find anything useful. I have one more place to look, but its not near me at all, so it will take a few months to look." However, he does have Mindwheel running on a web site at http://mindwheelgame.com and his more modern game, Squirrel Warz for iOS, is available at http://www.squirrelwarz.com. Check the show notes for those links as well as links to Steve's other projects.

    Our interview starts with us talking about the recovery and scanning of the Star Raiders source code. Although he didn't create Star Raiders, Steve is the person who found the source code printout for Star Raiders in his files, and lent it to me to scan.

    Teaser quote:

    "[Dimension X] didn't really come out that well. It was actually my first lesson in a failure of something that was fun."

    "Solo developers of the time, their games were sometimes pretty great but sometimes mostly not. Electronic Arts brought, because of what Trip Hawkins learned, he brought the Hollywood studio system to the games industry."

    Links:

    Steve's web site: http://www.igorlabs.com

    Steve's SquirrelWarz game for iOS: http://www.squirrelwarz.com

    Steve on Twitter: http://twitter.com/heyigor

    AtariMania's list of Steve's games: http://www.atarimania.com/list_games_atari-400-800-xl-xe-hales-steve_team_530_8_G.html

    Halcyon Days interview with Steve: http://www.dadgum.com/halcyon/BOOK/HALES.HTM

    Fort Apocalypse Source Code: http://atariage.com/forums/topic/239792-fort-apocalypse-source-code-is-out/

    Star Raiders source code: https://archive.org/details/AtariStarRaidersSourceCode


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