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    News

    ANTIC The Atari 8-bit Podcast

    We cover Atari news, reviews, and a special feature each show for the Atari 8-bit line of computers (400/800/XL/XE/XEGS)

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    Latest Episodes:
    ANTIC Interview 233 - Alison Woods, Atari Graphic Designer Sep 20, 2016
    Show notes

    Alison Woods, Atari Graphic Designer

    Alison Woods was a graphic designer at Atari from 1982 to 1984. She designed the packaging for the computer versions of Donkey Kong, Donkey Kong Junior, Pole Position, Robotron, Food Fight, and other products. Later, she was Vice President and Creative Director at Kidsoft, a CD-ROM based software magazine for kids.

    This interview took place on May 26, 2016.

    Teaser quotes:

    "I wanted to have an exploding robot on the front of the package, and that was deemed too violent."

    "One guy said to the other guy, 'See? I told you not to pay 'em!' I'm thinking, 'Oh my god, what am I dealing with here?'"

    Alison's web site: http://www.alisonwoods.com


    ANTIC Interview 232 - Mitchell Waite, computer book author and publisher Sep 18, 2016
    Show notes

    Mitchell Waite, computer book author and publisher

    Mitchell Waite is a prolific computer book author and publisher. His first book "Projects in Sight, Sound and Sensation" was published in 1974. He founded the Waite Group in 1977, which published more than 80 titles in the computer programming field. He co-authored Computer Animation Primer (with David Fox) and Your Own Computer (with Michael Pardee), the 8086/8088 Microprocessor Primer with Christopher Morgan, CP/M Bible, and wrote, co-wrote, or published dozens of other computer books.

    This interview took place on June 16, 2016.

    Teaser quote: "'I don't even have an office yet,' you know? And he said 'Well you better get one.' And I said, 'But I don't even have a corporation.' He said, 'You better start one.'"

    Video version of this interview: https://youtu.be/x1dU7b4ZkHA

    Mitch's web site: http://www.mitchwaite.com

    Mitch on Wikipedia: https://en.wikipedia.org/wiki/Mitchell_Waite

    Full text of Computer Graphics Primer: http://www.atariarchives.org/cgp/

    Full text of Computer Animation Primer: http://www.atariarchives.org/cap/

    Mitch on Triangulation: https://twit.tv/shows/triangulation/episodes/252

    Apple ad featuring ibird: https://www.youtube.com/watch?v=Y0zhotBPx1E

    Antic podcast interview with David Fox


    ANTIC Interview 231 - David Duberman, Antic magazine editor Sep 16, 2016
    Show notes

    David Duberman, Antic magazine editor

    David Duberman was an editor at Antic magazine (one of the two major Atari magazines in the United States). Later he was in customer support at Synapse software, then user group coordinator at Atari during the Tramiel era.

    This interview took place on June 17, 2016. In it, we discuss Jim Capparell, whom I previously interviewed.

    Teaser quotes:

    "We were now in the computer age, so we had to print these weird [ATASCII] characters that were probably never printed in a magazine before."

    "They [the Tramiels] would not spend a single penny that didn't absolutely have to be spent."

    David's articles in Antic

    Jim Capparell interview


    ANTIC Interview 230 - Michael Boucher, MECC Sep 14, 2016
    Show notes

    Michael Boucher, MECC

    Michael Boucher was a programmer at MECC — Minnesota Educational Computing Consortium — from September 1980 through August 1984, where he worked on educational software for the Apple // and Atari 8-bit computers. His projects included Oregon Trail and Odell Lake.

    This interview took place on June 14, 2016.

    Video of this interview: https://youtu.be/heuR8_eFFJI

    Teaser quotes:

    "I had the honor of working with the finest group of dropouts I have ever had the pleasure of associating with."

    "...Fairly sophisticated bit of code. And happily, nobody told us that it was hard, and being high school students, we didn't have the experience to know it was difficult. So we just did it."


    ANTIC Interview 229 - Hung Pham, APX Game Show Sep 12, 2016
    Show notes

    Hung Pham, APX Game Show

    Hung Pham wrote one program for Atari Program Exchange: Game Show, a game based on the Family Feud TV program (although the catalog never says that explicitly.) Game Show was first available in the Winter 1982-1983 APX catalog.

    This interview took place on June 10, 2016.

    "The reviewer was playing, and pretty soon he turned around -- a crowd of people was standing behind him, looking over his shoulder, trying to play. So, hey! This might have some potential."

    Game Show in the Winter 1982-1983 APX catalog

    Game show at Atarimania


    ANTIC Interview 228 - Steve Stone, POKEY and ANTIC layout design Sep 12, 2016
    Show notes

    Steve Stone, POKEY and ANTIC layout design

    Steve Stone worked at Atari from 1977 through 1980, where he was a chip layout designer and engineer. He worked on the layout design for the POKEY and ANTIC chips. After Atari, he founded Macro Dienamics, Inc., a chip design firm that worked on custom chips for the Amiga computer.

    This interview took place on August 29, 2016.

    Video of this interview: https://youtu.be/JhGPasK_RmE

    "The concept of someone flying in from Manhattan for the week, wearing thousand-dollar suits, being chauffeured around the valley and then flying out on the weekends -- was quite a contrast..."

    Steve sent me a follow-up email after our interview:

    "It was a pleasure speaking with you yesterday. The conversation jarred my memory. There is a few more comments, and some clarification that I would like to add.

    I believe I stated that the disk capacity we used for the chip layout was 25-80KB. While it was literally as big as a washing machine, it was 25-80MB.

    Also, I may have left out Warren questioning me about what I would put in that secret room. I told him that it should announce that the player had won a prize, and give them a phone number to call to collect.

    I gave you a brief overview of the chip layout procedure used at that time. Our workload was driven by the schedule of displaying products at the CES. Our work-load had peaks and valleys. In the off-time (the valleys), I was allowed to do whatever I wanted, or do nothing at all. With some tutoring from Warren, and an APL programing book borrowed from Jim Huether, I spent my off-time writing programs to simplify the layout task. My code eliminated the drawing and digitizing phase, as the group became "on-line designers." My programs, then called "gate generators," were close to what is commonly used in chip design today, now called pcells. This is probably more information than you ever wanted to know about chip layout, but I thought it worthy of mentioning. The bottom-line is that, with these programs, we had a distinct edge over most companies that designed chips.

    I'm really glad that we used Skype for our conversation rather than a phone call. Although, one could argue that if ever there was a FACE best-suited for a phone conversation, I may be it. But watching your expression, at the moment of epiphany, connecting the very old Star Trek game to Star Raiders, was enjoyable to see. I'm pretty sure Doug Neubauer would have got a kick out of that as well."


    ANTIC Interview 227 - Gary Furr, AtariWriter Product Manager, Printer Drivers Sep 08, 2016
    Show notes

    Gary Furr, AtariWriter Product Manager, Printer Drivers

    Gary Furr was Product Manager for productivity software for the Atari home computer division, where his claim to fame was being the manager for the AtariWriter word processor. He also published a set of AtariWriter printer drivers, which were first published through Atari Program Exchange — the product first appeared in the fall 1983 APX catalog, with support for 10 printers — then was sold directly by Gary, and eventually grew to support about 150 printers. After Atari, he worked at Datasoft.

    This interview took place on August 29, 2016.

    "I left the meeting, went directly back to my cubicle, called the programmer, and said 'There's been a little hiccup.'"

    AtariWriter Designer Sells All (1997)

    AtariWriter Printer Drivers in the fall 1983 APX catalog

    AtariWriter Printer Drivers at AtariMania

    Inverse ATASCII on AtariWriter


    ANTIC Interview 226 - Bob Frankston, co-developer of Visicalc Sep 05, 2016
    Show notes

    Bob Frankston, co-developer of Visicalc

    Bob Frankston was co-developer of Visicalc, with Dan Bricklin, and co-founder of Software Arts, the company that first published Visicalc. Bob was also involved with the Atari 800 port of the program.

    If you're like to see our talking heads, a video version of this interview is available at the Internet Archive and YouTube, at the links below.

    This interview took place on August 22, 2016.

    "So we were really lucky there. But the important thing is to appreciate the luck factor ... A lot of people, especially in the .com boom days and everything, thought they were geniuses because the first thing they did worked. Well, no. They were lucky."

    Video of this interview at YouTube: https://youtu.be/X2ksQXoump4

    Bob and Dan wrote about the history of Visicalc for Creative Computing magazine: http://www.atarimagazines.com/creative/v10n11/122_Visicalc79.php

    Bob's web site: http://bob.ma/public/?name=ImplementingVisiCalc

    InfoWorld magazine article

    Inverse ATASCII podcast on VisiCalc: https://inverseatascii.info/2015/01/13/s1e8-visicalc/

    Wikipedia on VisiCalc: https://en.wikipedia.org/wiki/VisiCalc

    Wikipedia on Bob Frankston: https://en.wikipedia.org/wiki/Bob_Frankston


    ANTIC Interview 225 - Brian Johnston: Manager, Atari Home Computer System Software Group Sep 03, 2016
    Show notes

    Brian Johnston: Manager, Atari Home Computer System Software Group

    Brian Johnston was Manager of Atari's Home Computer System Software Group, where he worked on projects including DOS 3. He worked at Atari from 1978 through 1982, then moved to Fox Video Games where he programmed Atari 2600 games.

    This interview took place on August 4, 2016.

    Teaser quote:

    "But Atari was poisoned by money,

    And in death throes was free-falling up,

    Lining pockets of sycophant beggars

    Whose main talent, the art of the cup!"

    Poem by Brian Johnston: Remembering Atari: Part 1

    Video version of this interview: https://youtu.be/WT5MRiQN9Z0


    ANTIC Interview 224 - Bard Ermentrout, RAMbrandt Sep 01, 2016
    Show notes

    Bard Ermentrout, RAMbrandt

    Bard Ermentrout was the creator of the popular Atari graphics program RAMbrandt. Subtitled "The Atari Design Studio," RAMbrandt was released in 1985 by Antic software. Written in ValForth, it supported joystick, keyboard, Koala Pad, and Atari Touch Tablet for input. He also created an add-on Solid Object Module which allowed users to combine mode 9 geometric primitives to make what appeared to be 3D-shaded objects. The predecessor to RAMbrandt was a drawing program called "Paint 10" which was unreleased.

    This interview took place on July 25, 2016.

    After the interview, Bard sent me a box of floppy disks — which appears to contain the source code for RAMbrandt, some picture disks, and the object module — but so far I have not been able to read any of the disks. It doesn't look good, but I haven't given up hope yet.

    If you would like to see this interview as well as hear it, a video from this Skype conversation is available on YouTube and Internet Archive.

    "I had some crazy ideas with the Atari 800 to get more colors, one of them which worked but gave you a really bad headache."

    Video of this interview at Internet Archive: http://archive.org/details/BardErmentroutRAMbrandt

    Video of this interview at YouTube: https://youtu.be/YFU4LaVUrXA

    AtariMania's list of Bard's software

    Bard's page at University of Pittsburgh: http://www.mathematics.pitt.edu/person/g-bard-ermentrout

    Caramel Knowledge film: https://www.youtube.com/watch?v=9VgU6vgi8dQ

    Antic magazine review of Rambrandt: http://www.atarimagazines.com/v7n7/ProductReviews.html

    Bard's disks, archived


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