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    Games & Hobbies

    Abnormal Mapping

    Abnormal Mapping is a monthly game club of Em and Jackson, talking primarily about old games with an eye to critiquing without nostalgia.

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    Copyright: © Abnormal Mapping

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    Latest Episodes:
    Intro To Gameography Mar 31, 2014
    Show notes

    So April’s podcast is going to be something different than the usual. Instead of doing the typical game club and random segment 2, we’re going to do a special, potentially twice-yearly Very Special Episode that we’re calling Gameography. What is Gameography, you ask? Well, we recorded a very special bonus mini-podcast to try to explain our thinking. I’ll let that speak for itself.

    If you’d rather read than listen, I don’t blame you, so here’s the scoop: very early in Abnormal Mapping’s planning stages, I came to Jackson with the idea that every once in a while we’d do an episode that was devoted to the entire career of a specific game-maker. We’d collect all the games they put out, link to them on the blog, play through them all, and then have a very deep dive into someone’s career making games. That is, in essence, what we’re doing in Gameography. Self-explanatory, right?

    The reason why is a little more complicated. You see, I started writing heavily for the internet talking about movies (and still maintain a dusty but beloved movie blog), where the concept of authorial voice is really strong. People are very quick to assign all sorts of meaning and weight to a director or a screenwriter, creating a broad sense that all their works are of a piece, and that studying that authorial voice is worthwhile in better understanding both the works and the creator. This is called Auteur Theory, and has been around a long time.

    The strange thing is that you rarely see this sort of thing applied to games, especially in the hobbiest/amateur game making space. We often play games in a contextual vacuum, something that’s linked to us in a browser or on a curated web page, with only the dimmest awareness of who created the game and what other games they might have made, especially in a space where the games can be radically different, released in many different ways, and presented to different platforms. Bringing it all together under one roof for consideration is something we’re keen on doing, and thus Gameography is born!

    Which brings us to who this first one is going to be about! We have a short list of game makers we really want to dig into, but the obvious choice was someone we both knew about and who had made games we had both enjoyed. The obvious answer was Christine Love. We talk briefly about why Christine Love in the accompanying short podcast, but in realize you only need to play her games to understand why. So I leave you here with the full list of games, including links on where to find them, in the order in which they were released. Go nuts, and we’ll be playing along too, and we’ll be back at the end of April to talk about them!

    Gameography: Christine Love

    Cell Phone Love Letter

    Heart of Fire

    Sketchbook: Schoolgirls in Love and Other Assorted Heartbreak

    Digital: A Love Story

    don’t take it personally, babe, it just ain’t your story

    Analogue: A Hate Story

    Diving Deeper

    Even Cowgirls Bleed

    Magical Maiden Madison

    Hate Plus


    Abnormal Mapping 6: Crash Bandicoot Mar 28, 2014
    Show notes

    The Mappers dig into the ancient jungle tombs filled with the un-biodegradable legacy of dozens of one-off novelty music games and the shells of grimy controllers—trying to wrap their heads around wrapping their hands around these relics of a bygone era. Emerging from the tombs, they find a box-busting Bandicoot before them, challenging them to one final task in this three month sojourn through some of the most significant games of the 90s. What ever happened to the Bandicoot of tomorrow? All this and more is revealed within.

    Please subscribe via our RSS or iTunes! If you insist on a bare MP3, you can find it HERE.

    Topics Discussed: video game controllers and controls, Crash Bandicoot

    Next Month’s Game: the collected works of Christine Love!
    Please click THIS LINK for more information about what we’re doing.

    Relevant Links
    a history of Crash Bandicoot’s development
    the full Read for Speed experience in one handy youtube playlist

    Music in this Episode
    Blown Away by Kevin McLeod
    Joystick by Dazz Band
    Crash Twinsanity Main Theme by Spiralmouth
    End of the Century by No. 9
    Main Theme (Marvel Ultimate Alliance) by Trevor Morris

    Hey! We love mail. Email us at abnormalmappingpodcast@gmail.com!


    Abnormal Mapping 5: Doom Feb 28, 2014
    Show notes

    Hello and welcome to the first Abnormal Mapping episode from our new wordpress blog! This is (for now) going to be the home of Abnormal Mapping, but it’s still barely up and running. So please follow the blog, and share this episode if you like it! It’ll help a lot to getting the word out about what we’re doing with Abnormal Mapping!

    The mappers find themselves in a glitch world, where the insomnia madness encroaches and the very internet begins to disintegrate. Our intrepid heroes carry on, reversing the course of last month’s progress to embrace the numbers and meters of ye olden games, and ride this regression wave directly into the past to confront the satanic baby of Johns Carmack and Romero within its pixelated heavy metal womb. Will a carton of juice and a shotgun be enough to survive this trek?

    Games Discussed: Bravely Default, Doom

    Game Club Game in March: Crash Bandicoot

    Relevant Links
    Em’s entire playthrough of Doom
    Masters of Doom, the book that inspired this podcast
    the history of Crash Bandicoot’s development

    Music in this Episode
    Blown Away by Kevin McLeod
    Tiz’ Battle Theme (live ver.) by Revo
    E1M1 Music by Robert Prince
    Feena by Yuzo Koshiro
    Anna by Jonathan Eng


    Abnormal Mapping 4: The Legend of Zelda: A Link To The Past Jan 31, 2014
    Show notes

    Abnormal Mapping Episode 4: Fo(u)r Podcast! A mountain of games, atop which sits the greatest of all video games: The Legend of Zelda: A Link to the Past. But are the mappers capable of scaling the video game mountain and in what frame of mind will they encounter their goal? In this episode both Em and Jackson have existential crises when they consider the deepest of all questions: WHAT IS GAME?

    Games discussed: Depression Quest, Ultra Business Tycoon III, The Legend of Zelda: A Link to the Past

    Next month’s game club: DOOM

    Em made a game! You can play it here.

    Relevant links:
    the entire list of Naked Twine Jam submissions
    putting pets into art games
    the Indie Statik 50 Best Free Games of 2013 list
    Need For Speed: The Novel, based on The Movie, Based on the Game


    Abnormal Mapping 3: Vanquish Jan 24, 2014
    Show notes

    Abnormal Mapping finishes off the year with our episode talking about 2013, 2014, and the future of video games. No, actually, we just talk about The Shivah and Vanquish and The Hobbit. But that kind of counts!

    Next month’s game:
    The Legend of Zelda: A Link to the Past

    Things mentioned in the podcast:
    A Buddhist’s Guide to Asura’s Wrath
    a thematic review of The Binding of Isaac
    the infamous philfishglass.jpg
    that hot Christmas blockbuster, The Hobbit


    Abnormal Mapping 2: Pokemon Y Dec 27, 2013
    Show notes

    In the second episode of Abnormal Mapping, Em and Jackson have breaking news about the new console generation, Em discovers a beloved franchise maybe isn’t as beloved as they thought it would be, and Jackson hears a question so profound it makes them drop his coffee cup.

    Here’s all the things we talk about!
    Games Discussed at Length: The Swapper and Pokemon X & Y
    That cool article about the development of Crash Bandicoot!
    How much the new Pokemon cards suck. No, really.

    Games for next month are as follows!
    The Shivah: Kosher Edition
    Vanquish

    See everyone again soon!


    Abnormal Mapping 1: DmC Devil May Cry Nov 28, 2013
    Show notes

    Welcome to the first episode of Abnormal Mapping, a new monthly podcast about video games! We’re not games press, so we’re not going to be talking about new releases or industry news, but instead looking at specific games with a critical eye. This means that we’ll be freely talking spoilers for any of the games listed in the description, rather than discussing them in a review context.

    This week we’re talking about DmC — Ninja Theory’s 2013 reboot of the franchise — how it mechanically relates to other games of the genre, the roles and limits of narrative within Ninja Theory’s games, and the importance of art and animation. Also: our personal relationship with video games over the years, and we invite our friend Callum (@CallumPetch) over to argue about the effectiveness of Gunpoint.

    We hope you enjoy, and come back next month for the second edition of Abnormal Mapping – Pokemon X and Y.

    Abnormal Mapping is: host Matthew Marko (@litrock on Twitter) and co-host Jackson Tyler (@Tylea002 on Twitter).

    To download the episode instead of streaming it, right click HERE. Sorry, no iTunes yet. We’re very new.

    games for this month
    Gunpoint
    DmC: Devil May Cry

    Theme music – Blown Away by Kevin MacLeod


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