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    Arts

    3 Point Perspective: The Illustration Podcast

    Professional illustrators talking about illustration, how to do it, how to make a living at it, and how to make an impact in the world with your art. Hosts: Lee White, Jake Parker, Samantha Cotterill, and Anthony Wheeler.

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    Copyright: © Society of Visual Storytelling, LLC

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    Latest Episodes:
    Listener Questions Oct 03, 2019
    Show notes

    3 Point Perspective Podcast is sponsored by SVSLearn.com, the place where becoming a great illustrator starts!

    Inktober Promotion: FREE 30 Day Trial of SVSLearn, includes all of our inking courses, along with 80+ other art related courses. Perfect for leveling up and getting ready for Inktober.

    Click here to find the links for this episode and to see this episode's illustration.

    3 Point Perspective Podcast is sponsored by SVSLearn.com, the place where becoming a great illustrator starts!

    Click here for this episode’s links and show notes.


    Creating a Great Concept For Your Illustration Sep 18, 2019
    Show notes

    3 Point Perspective Podcast is sponsored by SVSLearn.com, the place where becoming a great illustrator starts!

    Inktober Promotion: FREE 30 Day Trial of SVSLearn, includes all of our inking courses, along with 80+ other art related courses. Perfect for leveling up and getting ready for Inktober.

    Click here to find the links for this episode and to see this episode's illustration.

    3 Point Perspective Podcast is sponsored by SVSLearn.com, the place where becoming a great illustrator starts!

    Click here for this episode’s links and show notes.


    The Style Episode Sep 05, 2019
    Show notes

    3 Point Perspective Podcast is sponsored by SVSLearn.com, the place where becoming a great illustrator starts!

    Click here to find the links for this episode and to see this episode's illustration.

    3 Point Perspective Podcast is sponsored by SVSLearn.com, the place where becoming a great illustrator starts!

    Click here for this episode’s links and show notes.


    Transitioning to a Career in Art Aug 21, 2019
    Show notes

    3 Point Perspective Podcast is sponsored by SVSLearn.com, the place where becoming a great illustrator starts!

    Click [here](https://www.svslearn.com/3pointperspectiveblog/2019/8/21/transitioning-to-an-art-career to see our awesome show illustration ) to find the links for this episode and to see this episode's illustration.

    3 Point Perspective Podcast is sponsored by SVSLearn.com, the place where becoming a great illustrator starts!

    Click here for this episode’s links and show notes.


    When Did You Know You Would Make It? Aug 07, 2019
    Show notes

    3 Point Perspective Podcast is sponsored by SVSLearn.com, the place where becoming a great illustrator starts!

    Click here to see our awesome show illustration and to find the links for this episode.

    3 Point Perspective Podcast is sponsored by SVSLearn.com, the place where becoming a great illustrator starts!

    Click here for this episode’s links and show notes.


    How to Social Media Jul 24, 2019
    Show notes

    Most creatives feel a pressure to be active on social media and to be building a following around their work. In this episode we talk about how to determine which social media platforms are best for you, how to use hashtags wisely, and how to best leverage the strengths of Instagram, Facebook, Youtube, Linkedin, and E-mail.

    To see this episode's illustration or to view links mentioned in this episode, click here.

    3 Point Perspective Podcast is sponsored by SVSLearn.com, the place where becoming a great illustrator starts!

    Click here for this episode’s links and show notes.


    How to Change Jul 10, 2019
    Show notes

    Everyone wants to improve and try new things, but why is change so hard? Sometimes we box ourselves into a certain identity or style and feel like we can't deviate, or we get comfortable and fear failure. In this episode we discuss why consistent improvement, experimentation, and change is so vital to creatives, and go over practical things you can do to create lasting changes in your life.

    For more detailed show notes and links to things talked about during the episode: Click here

    3 Point Perspective Podcast is sponsored by SVSLearn.com, the place where becoming a great illustrator starts!

    Click here for this episode’s links and show notes.


    Pricing Your Work Jun 20, 2019
    Show notes

    "How much should I charge?" This is a common question that every professional artist needs to confront and understand, yet it is often talked about so vaguely which leads to a lot of confusion and mystery. In this episode we hope to shed some much needed light on the subject. We go over day rates, how much beginning children's book illustrators typically make, things to consider when pricing your work, negotiation tips, whether or not you should do work for exposure, and the benefits to having an agent.

    For more detailed show notes and links to things talked about during the episode: Click here.

    3 Point Perspective Podcast is sponsored by SVSLearn.com, the place where becoming a great illustrator starts!

    Click here for this episode’s links and show notes.


    Post Graduate Advice Jun 05, 2019
    Show notes

    This podcast is sponsored by, SVSLearn, the place where becoming a children’s book illustrator starts! Oh The Places You’ll Go! This is the season of people embarking on the next step of their life journeys, graduating from high school, college, etc. In today’s episode we discuss ways you can move forward in your creative journey. In the last few weeks Jake has been visited by a handful of high school kids and college underclassmen asking for advice on what they should do to prepare to get a job in the art world. In response to that, he asked a bunch of his artist friends at Emerald City Comic Con what was once piece of advice they had for someone graduating high school who wants to be an artist for a living. To watch that video click hereLacking from that video was our advice. He has some things to say to people who have chosen to walk the creative path. If that’s you, then settle in. If it’s not you, please share this with a person you know who’s going to art school, or recently graduated. You can read it too, of course. This advice is universal and it just might help you no matter what stage in life you’re at.To read Jake’s blog post: click here. Or keep reading since this show is a mix of Jake’s thoughts with Will’s and Lee’s, that’s why we call it 3 Point Perspective, of course.A Career In Art Is Possible.By now you’ve probably figured out that it is possible to have a career in art. Some art careers make more money than others. Some are more stable than others. But for anyone who has the skill, the drive to improve, a healthy work ethic, and isn’t afraid of the unknown it’s possible to get to the point where you can support yourself and even a family with a career in art.In school there are grades and personal opinion that plays into things, but in the professional world it seems to sort things out. It puts everyone where they are supposed to be, the good people get work, the average people struggle to get work, and those that aren’t so good don’t get much work. It really rewards talent and drive and is pretty fair, there aren’t too many people who are super talented that aren’t getting work.It also depends on what you classify as success. A lot of people land in art related jobs that weren’t exactly what they were aiming for but for those people they end up loving them. There are some who have book deals and who struggle to make ends meet between book deals, and there are others who struggle to get book deals but are really good at business and are making even more than those with book deals because they are good at freelance and are business minded.There is a combination of being business minded and finding ways to generate passive income and those who are really good at the craft and struggle with the business side of things.There are two sides to the coin if you want to really be successful as an independent artist.This is mostly for independent artists. There are some people who have day jobs who work at studios. This is good for people who aren’t as business minded, you show up and provide a service to the company and they pay you for that service, and then you go home, and repeat.If someone had sat us down and told us these things as a high school kid it would’ve saved us years of spinning our wheels.1 - Focus on one path.“Find out who you are and do it on purpose. “ -Dolly PartonYou need to be a heat seeking missile focused one thing. A heat seeking missile works by finding a heat target and then ignoring any heat signal that doesn’t come from that target. That’s why heat seeking missiles don’t just fly straight towards the sun when they’re launched.Picking one thing to do does not mean that’s the thing you’re going to do forever. In fact, it’s very rare to be ONE THING you’re whole life. Steven Pressfield tells us of this truth in his book The War of Art:“As artists we serve the Muse, and the Muse may have more than one job for us over our lifetime”That said, you have to start somewhere, knowing how to do something. So pick something and learn what you need to master in order to get a job in that discipline. Learn how other artists got their job. Study the art of people who work where you want to work. That’s the bar that you need to reach. Visit the studios, meet up with the artists, acquaint yourself with recruiters. Do internships. Insert yourself into that ecosystem. Make it so that when you finally apply for that job, it’s a no brainer for whoever is hiring, to hire YOU.As you go throughout your career you’ll probably do a variety of things. You won’t find success until you nail one thing and get good at that one thing and then can branch out from there.We’re not saying, become the master of drawing eyeballs. There was a discussion on the forum about this, whether you should discover your personal voice and then decide which market you want to go for or to pick the market and match your personal voice to the desires of that market.Becoming a jack of all trades comes from going down one path and focusing on one thing and then branching out. Jack of All Trades: they can design, paint, model, animate, storyboard, etc.Pick a style, pick a market, pick an aspect of that market.Jake’s example: he was taking art classes at a community college, and then he got a job opportunity and decided to leave and learned how to animate for 2 years.When you pick one specific path, there are side benefits: he had to learn to draw the figure, understand dimension, shape, form, proportion, and style, because he was focusing on one thing.On the other hand he could have said, “I want to focus on animation, and work on a comic, and do a children’s book, and try to come out with an animated short this year..” That would have lead to a lot of wheel spinning. Rather than going shallow in a bunch of directions, choose one path and really become great at it.The side benefit to doing this is that whether you want to go into animation, illustration, video games, film, comics, or children’s books the skills you learn to do one of these jobs has applications for other jobs. If you get into it and realize it’s not quite for you, transitioning to another job isn’t going to be an impossible feat. Go deep in one direction, then you can be more prepared to transition to another thing later on. You can find work in that one thing and then you are better able to make any necessary transitions.Lee had this experience, he was working on children’s books and then realized that his work could work for art fairs as well, he didn’t set out trying to do children’s books and art fairs.You want to try and overlap your personal interest and what the market wants, this will give you a greater chance of success. You don’t want to be chasing a market you aren’t interested in, or be creating your own personal work in a vacuum oblivious to what the market desires.The more you focus on one thing, the easier you are to hire. As soon as you get a job in art, that leads to so many things, because then you are working with people for 40, 50 hours a week who are just as good as you and better, and then you get to learn from them and with them. The sooner you can start getting work at something, the sooner you can insert yourself into that world.A market is a semi-broad field: i.e. children’s book illustration.2 - Learn your craft.“We don’t rise to the level of our expectations. We fall to the level of our training.” -ArchilochusIt’ll take you about 4 years to learn the fundamentals of art and then a full lifetime to master it.Learn the fundamentals, and most importantly learn how to learn. It’s going to take a lifetime, therefore, it’s so important to learn how to learn, because the most successful artists we know are continually pushing the limits of their abilities. They understand that the levels that can unfold in art are inexhaustible. They aren’t content with the art style they learned in their twenties.Draw things you’re not comfortable drawing. If you’re bad at drawing people, draw people. If you’re bad at drawing environments, draw environments. If you are good at drawing hands but not good at drawing heads, draw heads.Learn everything you need to learn about your one focused path.Read books on the subject. There’s an amazing amount of information stored in these relics.Find a good school that can teach you these fundamentals. You’ll know it’s good if the work coming out of the school is good. If not the school, then find a teacher who knows her stuff. Your focus at school isn’t grades or a degree, it’s skill, portfolio, and friends. Those are the three things that matter and are going to stay with you as you leave the school.Learn from your peers. It’s not who you know, it’s who you help, so look for ways you can help others succeed, and in return you’ll be made better for it as well.Find a mentor. A mentor doesn’t have to be someone older than you, just someone more experienced than you. Again, see how you can help them, become a linchpin in their system, so that they need you as much as you need them.When you get into that training mode, you need to treat it like something that is actually interesting. Some people go through it like it’s eating their vegetables and it seems like they don’t really want to be there. Sometimes they put numbers on it (i.e.draw 100 heads), whereas if you really are interested in something, you’ll naturally want to learn more about it.Train your weakness. But you don’t want to only train your weakness. Be interested in it and find a way to love it, don’t just do it because you are supposed to. It makes a big difference in the result. Someone who is really interested in drawing the head will have much different results than the person who just draws 100 heads to try and check it off. Don’t just draw things to check things off.When you get really interested in things it takes you on great paths. Lee feels really comfortable in value and it’s a strength of his, and he’s experimenting to see if you can create interesting images that when the color is all gone it’s just a grey square meaning, trying to push the boundaries and deliberately not lean on value.Avoid contentment. Of all of the artists that Will knows that gave it a go and then gave up and became a realtor, the main thing in common is that they became content with their craft. Will knows this because he was guilty of that and felt like he had already achieved his style years ago. Art is about taking risks, if you aren’t taking risks and challenging yourself, then you will be stagnant or worse, experience art atrophy.You need to be very forward thinking. Every drawing you do, every project that you finish should be better than the last one.Carve out R&D Time. Jake would try and carve out R&D time each week to draw something new, a new character, vehicle, etc.Recently Jake had been doing a lot of contract work and hadn’t really taken time to push himself creatively and he got out of shape from character design because and he sat down and it took him over twice as long to come up with a character in an interesting pose compared to how long it would normally take him. He had become rusty.No matter what is going on in your day and week, you need to carve out some time each day to keep your skills and your creative muscles sharp.He came up with a character and wanted to put them in a cool pose, it’s not that he couldn’t draw, it was that his instincts were rusty.Even when you’re a pro, you still have to carve time out to train yourself. Sometimes there is a relief that comes when you can sit down and draw because you spend so much time taking care of contracts, emails, and administrative stuff.The Batman Bruce Wayne principle, we went over this last episode, but to review: There’s no Batman without Bruce Wayne. There has to be a head in the real world and someone managing finances to support his night time crime fighting. The same is true here, you need to train and learn so that you can have fun creating.3 - Get a life.“It’s more important that you go off and learn what to make movies about, than how to make movies.” - Advice given to JJ Abrams from his fatherYou’re going to be learning your craft, and you will never “arrive”, maybe something that’s even more important is what you are going to use your craft to do.Sometimes as illustrators we become so focused on beautifying things and making things beautiful but can make the story and the content take second priority. Some people fall in love with rendering. We can be in love with the craft and not with telling stories.What to tell stories about? That’s why you need to have a life! You need to have experiences and live life to help inform and fuel your drawings. Don’t be shallow and vapid. You want to have some tooth and some depth to your work, when people leave they are changed and they are engaged by it.Jake just drew his take on Darth Vader. If he just copied exactly how Vader looks in the film, it would be contributing nothing to Vader’s story, people could go online and look up a picture of Vader if they wanted to.Instead, Jake thought, “Who is Darth Vader? He is mostly machine, he is mostly heartless, he is very intimidating and foreboding.” So Jake did a version of Darth Vader and really pushed those qualities and made a more exaggerated more comic book like version of him.If the goal of mastering your craft is to be able to show the world your vision, then the goal of every artist is to have a vision that’s worth showing. In order to do that you need to live life and have experiences worth building off of and sharing.Cut the fat, and live deliberately. Live less online, and more in life. Make friends. Date people. Get married. Go places. Whether it’s exploring the south side of town or the southern hemisphere, there’s something to be gained from every excursion outside of your home.For more on this, be sure to check out our “Work / Life Balance” Episode.The purpose of this is to fill your creative bank account with enough creative capital that you can barely contain it.4 - Do one personal project a year.“You make your place in the world by making part of it.” - Art & FearJust by creating something and putting it out into the world, you become a creator who creates. You can’t be the noun without the verb.Every year, try and create a physical something and put it out into the world: i.e. a comic, a book, a new website, a print, etc.) Something tangible or something that someone can experience in the world.The great thing about a personal project is that it encapsulates focusing on one thing, mastering your craft, and sharing from your own life experiences.The way to get work is by creating work, by creating personal projects.We often get asked, “My work is great, why won’t anyone hire me?” (which is also the topic we covered in our very first episode. If you aren’t being hired, you need to start creating that thing that you want to do and fill your portfolio with that type of work or even create a project or product that you can sell of the work you want to do.Job offers from books that you’ve done on your own.Take all your pent up creativity and use it by putting out a finished product at least once a year. Something tangible. Something you can point to and say, look, I made this thing.Pump all your experiences, the craft you’ve attained so far, and your passion into this project.You only become known for your projects you make, not for the craft you’re privately learning. No one will know the experiences your privately having unless you share them through your projects.Oftentimes if you are a professional artist you will have people critiquing your work, asking you to make revisions, and everyone has their 10 cents to add. Personal projects can come to your rescue. Personal projects can help you hold onto your sanity.A group in Singapore saw Will’s personal fanart, then they looked for him online and found his Youtube channel, then looked him up that he is a children’s bo…

    Full show notes at the publisher

    Building A Strong Portfolio May 22, 2019
    Show notes

    3PP 29 Curating Your Portfolio New class that launches this month!Gina Lee’s Art Licensing Class: Part 2. She has artwork that she is still making money from, thousands of dollars, that she made in college, that is getting printed on bags, shower curtains, etc. If you want to learn how to do that, check that out at SVSLearn.com! Because Will has his Youtube Channel, does this podcast, and teaches for SVS Learn, he often gets asked a lot to give people portfolio reviews. Handout: A list of 100+ things to include in your children’s book portfolio, at the bottom of the show notes. Portfolio Reviews The main thing that Will will ask people when giving them a portfolio review is: “What type of work do you want to get?”And he will normally get one of two responses:I don’t know, I just want to work as an artist in some illustration market.More specific: I want to do [comics, children’s books, graphic novels, or animation.] Advice for people who don’t know: if you don’t know what market you want to go into, then there is no way you can make a portfolio that will please an art director and make them want to hire you. Art directors are pretty literal.If you think that you are good at rendering, then you may think that you could draw anything well, and that the art director will recognize that because you showed your rendering prowess. That is not the case, you have to show it! It really is so specific. Whatever you show, literally, that’s the thing you will be asked to do.If you have a couple of illustrations with chickens in them, then you may become known as the chicken guy! You as an artist know that if you can draw a human figure well, then you can draw just about anything. But that’s not how art directors see it. Art director’s have to protect their reputation. This is their career and they want to be well known and respected, and someday become creative directors. They don’t want a curveball. They will usually go for the sure bet. You Need a Business Plan Lee often asks the same question as Will: “What type of work do you want to get?”That question says: How are you going to be in business? It drives the image and everything else: who the market is? how the market pays? how you get paid? how many illustrations you have to do in a month? how images are licensed? how the pay structure works? do you know how the business works and which direction you want to go in this business? Etc. This is important stuff to research and know ahead of time. So essentially, when asking, “What type of work do you want to get?” We are asking, “What’s your business plan?” This is a business and you need to have a business plan. If you are at the point where you are trying to get work, it is vital that you understand this.For example: You need to be able to say, “I’m going to work in editorial illustration, focused on these markets..., I want to work with these magazines…., and this is the type of work that they are doing.. Here’s my work and how it fits in there...” And then as a critiquer, we could tell you, “I would recommend, you take these 4 images and make them into post card mailers and send them out, and then alternate them monthly with this email marketing plan…” The more focused and specific you are, the better advice and critique you will be able to receive. A business plan is an evaluation of the current market and your particular direction.Who’s getting work right now? Where is the majority of the work being hired? Are the rates going up or down? Who are your main competitors? What do you have that they don’t have? What’s your competitive advantage? What will help you get hired instead of them? You need to be able to answer those questions. This is a very smart, logical way to approach your work. To the person who says,“I don’t know what I want to do, I just want to work somewhere.”: You can always change it, but you will be treading water if you don’t have a plan. You need to have a definite plan. So let’s get rid of the art side of this for a minute. Let’s say you have a $100,000 and your friend has a business plan that they want to pitch you. So you go and meet them at a cafe and say, “Okay, pitch me your idea.” They say, “I want to open a pizza place.” You say, “I’ve got $100,000 that I could invest in your place. Okay, where’s it going to be? How are you going to compete? What’s your secret?” “Oh, I don’t know.” “How much is it going to cost?” “Oh, I don’t know.” “What materials are you going to need? What’s your advertising plan?”? “Oh, I don’t know, I don’t have an advertising plan.” Would you give that person $100,000? With what we are talking about it’s even worse: “I want to open a restaurant.” “Okay, what kind?” “I don’t know.” We have got to be smarter than that. Artists do that, here is most artist’s 3 Step Business Plan: 1. Make an image, 2. Post image, 3. Sit back and pray that something happens and that they get hired. We’re only half joking. Any other business would die with that model. They have to know their product and their customer.We do have a product. With art, sometimes we get too attached to it, and it is really personal. People can get so personally attached to their work. However, ultimately if you want to make an income from it, it is a product and you have to look at it as such, as a product. That’s what it is and you need to think about, “how much it’s worth, where it’s bought and sold, etc.” There’s nothing wrong with making art but you aren’t going to make a living at it. If you just want to make art for the sake of making art, or just for fun, that’s totally fine and good, but you aren’t going to make a living with it. To The Person Who Wants to Do Everything Sometimes Will still gets the comment, “You keep telling me I need to pick a market to work in, but I just want to work in all of them. I’m just excited, I love comics, I love illustration, I love licensing, I love animation, I just want to get hired anywhere, I don’t care.” Pick one as your main, and then dabble in the other ones. Then if you see success in one of those other areas then maybe you can start to lean there more. Pick the one that you know you can actually make some money at and can support yourself in. Nothing else will exist if you can’t support yourself. You need to have some sort of financial engine to support yourself. It’s like a Venn Diagram, one circle: the thing I’m good at, and the other circle, where there are opportunities. You want those to overlap as much as possible. For example with concept art, The technical side of it is so difficult, but interest is high, but usually a person’s ability to do it is low, and it is also very, very competitive. How many musicians are good at all types of music, how many restaurants are good at serving all types of food, how many karate studios teach all types of martial arts? If you don’t know where you want to go, and you’d be happy anywhere, and art directors won’t hire you based off of your work, then do a focused project to help build your portfolio. For example, let’s say your subject matter is all over the place, you don’t have any sequential art in your portfolio. However, comics, children’s books, and graphic novels are all based off of sequential art. So you create a project, i.e. write and illustrate a graphic novel, it could be a section or part of a graphic novel or a children’s book. It could be as few as 3-5 pieces of sequential art. Do that 3-4 times with a particular market. And then you have a portfolio that could attract an art director. You can focus on classics like your spin on Little Red Riding Hood, something that’s in the public domain, that the art director will recognize and have an emotional connection pre established with that story. Make new images for portfolios, no matter where you are in your career. Do research: i.e. List 5 people or companies that buy this type of work, look at how much these jobs pay, who are the art directors that work at these companies that do this type of job? I.e. Concept board book, go to Chronicle in San Francisco, would start to look at what they had done in the past and art directors that worked on those projects. You are in a sense, preempting what you want to do. You are doing research beforehand to tailor what you want to do. A lot of people do scary stuff but it doesn’t really work for children’s books.Editor, wants to see if you can carry a character from one page to the next, can you draw kids that are cute and appealing, can you draw different ethnicities and genders, can you demonstrate that you can use a variety of compositions, etc?So if you show up with a Friday the 13th Portfolio, it won’t be a good fit for children’s books. Phases of Your Art Career It takes a long time to develop a portfolio. Phases of your art career:Phase 1, “Wow, I can make something look realistic!” Being able to make something look like it is jumping off the page.Phase 2, “Wow, I’m better than my friends and family, I might be able to do this as a career”Phase 3, “Wow, I’m even better than some of my art friends.”Phase 4, “I’m not getting work yet, I need to get some critique.” That’s the stage where a lot of students that come to Will are at.Phase 5, “Man, I have so much work to do to develop a great portfolio” Start to become humbled because they realize where they are weak and where they need to improve.Phase 6, “I need to start publishing my own work, to get seen.” At this stage, a lot of people are really good and have great portfolio’s but aren’t getting noticed yet.In publishing in the last 12-15 years there has been a pretty dramatic change, this has allowed people to skip the line. Before there were basically 2 lines, the authors, and the illustrators.But now a 3rd line has emerged: the author/illustrators. I.e. Mo Willems, Dan Santat. It seems that the other two lines have slowed. While the 3rd line has sped up. It’s cheaper to work with a writer/illustrator. When Lee graduated he had a hodgepodge portfolio.Lee did a set of paintings his senior year of 10 people who set weird world records. But no one really asked him, what market they were for. Lee went to New York with some stuff that was children’s books, his world records paintings”, some landscape paintings, also a series of the Grimm Fairy Tales (darker stuff) that were all done in a children’s style. Basically it was hodgepodge of images that he liked.He is glad that the people he showed work to could see potential in him, and he got some work and found his agent there. Batman Syndrome Batman Syndrome: some people want to be all Batman and no Bruce Wayne. They want to spend all their time having fun, fighting crime, and driving a cool car. But Batman doesn’t exist without Bruce Wayne. Bruce Wayne, spends time in the real world, he foots the bills, and does research, networking, protects Wayne enterprises. All of that needs to happen for Batman to be able to go out and have fun fighting crime. That’s how Jake was at the beginning of his career, he just wanted to have fun doing illustrations, graphic novels, working in animation, dabbling with 3D. But in order to really succeed you need to learn to embrace both the fun art side (Batman) and the less fun business side (Bruce Wayne). That’s what we are asking of you. The fully actualized version of you is the person who can kick butt at art, and also kick butt at business. There is only one Batman, there is only one version of you as a fully developed “Batman”. You may not be there yet, there is no one who can compete with you because you have your own unique style, once you’ve arrived there. To go with the Pizza thing, if you are trying to compete with all of the restaurants in the world, then that is hard to compete. There is this Pizza chain in the South called, Mellow Mushroom, it’s got this giant mushroom everywhere, it’s a very psychedelic feel, the servers wear tie dye, it’s still pizza, but they stand out with their presentation and branding, they attract a younger more hip crowd. As an artist you have a better chance of separating yourself because you have your own unique voice. It takes a while to come up with your business plan, and it takes a while to build your style and the quality of your work up to where you can beat someone out. If you put your head down and work then it’s only a matter of time. It takes a lifetime commitment to being an artist and if you work hard you can do it. Some people come out of school and a few years later they have already bumped people out of line. For others it can take a decade or 2. Recommendation: stop drawing for a little while, not a month or anything like that. Sometimes artists are constantly moving the pencil, and feel a need to keep creating images and posting to Instagram. That’s great to always draw. But back up and ask, why am I drawing? Back up, look at the whole picture, why am I creating art. Do research and try to step back and be a little more informed. Trap with social media, “You need to feed the beast”, ultimately at the end of the day. Sometimes we spend so much time worrying about social media that we miss out on other things.Jake used to struggle with this, and we probably all do in one way or another. What have I created or not created because I spent so much time focused on my Instagram account? Take a step back, take a break from social media, do a dive on business and seeing how business works in illustration Go and see how business works, how it works with illustration. You’re art is going to grow but this business stuff is just as important.Where do you want to be in 5 years, 10 years? Be Deliberate A good example of pencil mileage and working smart is, Piper Thibodeau. She has worked for Dreamworks, Scholastic, and other publishers, it is all because of her daily paintings.But it wasn’t random. It was apart of her business plan and she was very deliberate and did her research. She has been doing this for years now. Pencil mileage is a real thing but being business-oriented is also vital. Sometimes people just create so much and don’t take time to think about and pilot their career. Take Work That Aligns With You and The Work You Want to DoEventually you will be hired. But sometimes it’s not what you want. How do you decide what work you will take?Will turned down a dream job yesterday, for a board game, they wanted 10 character designs, and they had a small budget, but the deadline was just too tight. He told them if they gave him more of a heads up he would love to work with them another time. Lee has turned down more work than he has accepted. Will has a specific direction right now, SVS. This job would have pulled him away from that. We’re redesigning and reshooting our children’s book class, and expanding the sections, it will have better design, better filming ,better audio, better lessons, Jake and Lee will be teaching a lot more of it. We are going to be rolling this out starting in September dropping one course a month for a year. We will really parse what goes into it. We would like to think of it as the most comprehensive children’s book class in the world for illustrators. Anna Daviscourt, who Lee is working with as her mentor, she’s starting to get work and offers and Lee is helping her parse through everything and it’s easy to decide if it’s worth doing or not by seeing if it fits her artistic goals and style. Making Your Children’s Book Portfolio “Your work is a little too commercial for the children’s book market.”If you get that comment it’s probably because they don’t feel like your work will fit in with the styles that fit with the market. It’s probably a little too slick or cartoony compared to what you might see in children’s books. Want to do children’s books? Spend a lot of time at the library. What are your favorite 10 children’s books? Consume children’s books. Can you imagine a college basketball player who wants to play in the NBA but can’t name any of their favorite players?Go to the library or t…

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