The CAMPAIGN podcast is an actual play podcast where a small, consistent group of Chicago nerds get together to record role-playing games. It is hosted by Kat Kuhl. CAMPAIGN focuses on long-form or “campaign” gaming. By this, we mean that each week, Kat leads a team of improvisers (James D’Amato, John Patrick Coan, and Johnny O’Mara) through a continuous story that could take months or even years to complete. CAMPAIGN is currently set in the Star Wars universe, and uses the Edge of the Empire gaming system.
Here's the Latest Episode from Campaign Podcast:
Pauku and Nicky flail at picking up a new heat sync after botching a simple mail delivery. Meanwhile, Tryst and Eve have both and easier and harder time with their mission moving illicit goods.
Weaving through the crowded streets of pre-festival Burza Nyth, Travis leads the Skyjacks to an old acquaintance. Relieving themselves of their woven wares is simple in theory. But don't count on simple when it comes to this crew.
Main Show: Attempted physical violence, the threat of gun violence, overly long and self-indulgent guest interlude
Post Show: Non-canonical incest mentioned
Pauku, Nicky, Tryst, Evelyn, and Lin arrive on a dusty rim moon to move some fish paste, mail, and illicit goods. Things don't go smooth.
The Uhuru docks at a new port with hopes of selling the massive cache of feather weave they stole from The Civility. Burza Nyth is a free metropolis that entertains commerce from Red Feather, privateer, and corsair vessels alike. Of course, being welcome is not the same as being safe.
Main Show: Reference to hair relaxer
Dear Uhuru: Sex jokes
Post Show: Dick Spiders
The Uhuru docks with Shankhill and is immediately placed on edge because they can't find anyone. While Gable, Jonnit, and Travis explore the town Dref tries to keep the crew calm while they speculate about what might have happened.
Main Show: Ghost stories, drowning, dismemberment, drinking
Hassadi is an agent of the Rebel Alliance! Binbon has to consider what this means for his burgeoning feelings. Jubna struggles with the rage over what he lost while he tries to protect his friend.
With their assets out of the picture, Binbon and Jubna are forced to attend an Eyes-Wide-Shut-style sex party to complete the arms deal themselves.
Binbon and Jubna begin their mission, but are they really suited to espionage?
Y'all liked Canto Bight right?
Our heroes have been rescued by childhood nightmare turned frenemy Jacinto Reth. What could Imperial Intelligence want with a former nightclub owner and low budget podracer assassin?
Two years after their stay at the Surrex hotel Binbon and Jubna reconnect, but the circumstances could be better.
The Uhuru sails for Shankhill as Dref tries to help gable establish their connection with the feather they have recently acquired. Jonnit and Travis work to settle into their new roles. Sailing is anything but smooth.
CONTENT WARNING: disorientation, vertigo, blood
Casey sent us a preview for the next episode of NeoScum! I don't know what our crossover audience is but I hope you enjoy.
The Uhuru sets sail for a port where they can find supplies. Dref tries to help Gable grapple with hazy memories while Jonnit and Travis learn about their potential new responsibilities from Spit.
Main show: Disorientation, vertigo, triggered memories.
Dear Uhuru: Masturbation jokes
Travis attempts to win the crew a larger share of the featherweave they retrieved from The Civility. Dref sleeps while Gable notices something unusual about the captain. Meanwhile, the crew discusses what our heroes mean for the ship.
CONTENT WARNING: Reference to underage drinking (no actual drinking but a mention that it happened in the past)
Dref has to deal with Wendel's reaction to the procedure he performed while Wendel was unconscious. Tavis and Jonnit show Gable the feather they found and discover something nobody was expecting.
Content Warning: Some description of injuries, 46:30 extremely brief reference to underage drinking.
Dref attends to the desperately wounded Gable and Wendle. In doing so he learns a long-kept secret. Meanwhile, Tavis and Jonnit explore the plunder the took from The Civility. Jonnit as difficulty convincing his friend of the value of something they found.
CONTENT WARNING: Brief reference to dry heaving, description of wound treatment
Dref has to escape after making what we can all agree was a pretty spectacular mistake for him personally. Travis and Jonnit face an angry crew and a leap of faith. Gable, Wendell, and Nodoze fight for their lives against Fishhook. When all seems lost, Gable must reconcile with who they are.
The battle continues as the sun starts to rise. Travis struggles to keep from falling out of the ship while he transforms leaving Jonnit to defend their plunder from Red Feather soldiers. Dref miscalculates what happens when you use a man to stop a machine, while Gable continues to cross swords with Franz Fishhook.
CONTENT WARNING Main Show: Violence, gore, drowning Dear Uhuru: Description of a pustule.
Gable's battle begins on the deck of The Civility as Jonnit and Travis work to move the cargo out of the bay doors, while Dref and the Captain try to sabotage the rudder.
CONTENT WARNING Violence Strong Language
Jonnit and Travis move to spike the cannons on the second level of The Civility, but with the crew sleeping they must take great pains to avoid being caught. Meanwhile, Gable and Dref make their way over for Gable's decidedly less subtle landing party.
With plans laid, it's time for our crew to board The Civility. It's up to Jonnit and Travis to disable enemy cannons without being noticed.
Violence Substance Use (minimal, fantasy) Strong Language
With the crew ready to take a risk by attacking The Civility, our heroes must put together a plan of attack. Even with the element of surprise a battle with such a large ship could be costly.
Reference to underage drinking 0:03:45-0:05:55
We learn something pretty significant about Travis and Dref gets grossed out. Jonnit and Gable try to convince the crew to agree to help them rob The Civility.
The crew negotiates with Sonja. They have to smooth over the captain's romantic transgressions and secure work for themselves all without letting everyone know he's dead. What they don't know is that working with Sonja might get them killed too.
Meet the crew of The Uhuru, a Sky Ship under the banner of the notorious captain Orimar Vale! His name is feared by Red Feather captains and privateers alike. However, Jonnit Kessler, Travis Matagot, Dref Wormwood, and Gable share a secret about him that no one else knows...
Only fools worship dead gods.
Of diplomacy and goop.
The boys fight the final boss.
Blue chases his goal of humiliating his political enemy, but in the process, he risks losing what he has with the people he loves most.
There are forces in this world that we'll never understand. But we tell the stories none the less.
The boys begin a desperate fight for their lives and the freedom of the Verpine people as they begin their fight with Inquisitor Sadet.
Those who fly outside the banner of the Red Feather aren't all they say.
Blue takes the Bluebird crew to a tailor so they can arrive at the Imperial Gala in style.
The Mariner is no myth. I ain't seen him, but don't need to see to know what's real.
The boys re-infiltrate the Lode Mining corporation to prepare their trap for Inquisitor Sadet. They are surprised by the defenses awaiting them.
I can see you're curious. Lucky for you this old Ariner has had more than enough drink needed to tell a tale.
With Synox taking his leave to do a top-secret assignment, Minister blue faces the greatest challenge of his career. Can his friendship with Zreo and frenemyship with Aava survive the strain of his stress?
The crew lays out their strategy for battling Inquisitor Sadet. If their fighting is as anywhere near as uncoordinated and chaotic as their planning, then they are dead for sure.
Aava and Zero confront Raxus only to discover she has been completely taken by The Fanged God. They must decide a way to defeat her and what they are willing to risk to do it.
After a lengthy explanation of human behavior and imperial tactics to the Verpine, the boys take a moment to relax before heading off to face Inquisitor Sadet.
The boys pester the Verpine to give them dogs to eat. Oh, also they deliver them world shattering evidence of imperial cruelty that could provoke a civil war. Tryst and Leenik seem pretty hung up on the dog thing tho.
We play Hearts by That's No Moon rules, which means, I think, that we just win now.
This is the third fight that's taken place in this gymnasium this arc. The boys really liked this set piece, huh?
A dickens of a holiday special.
In which we finally earn our explicit rating.
In which the boys are no better than they should be.
It's time for a new plan and quick, but will the Mynock crew be able to capture ... on purpose?
Talek Trechnia acquired
THE EMPIRE STRIKES LEENIK
The crew of the Mynock has some shower thoughts.
GURT EXPECTATIONS! The crew of the Mynock executes its plan of larceny through seduction. Can they pull off subterfuge, or will they be left high and Drine?
Target: Talek Trechnia
An awkward conversation with an astromech ensues. Will Lyn and the boys make a new friend? Or are they simply mala-droid?
As usual for the Mynock, the Garbage will do. Will they Dianoga another day? Or will they die as they lived - covered in trash?
Miraculously, the crew makes it through at least 15 minutes of intelligence analysis without anyone pointing out anything interesting about the word analysis
Target: Cliff Teth
It takes about 5 minutes talking to Lyn's ex before the Verpine's spell is broken. The boys are back.
Time to get down to Bzzzxness. Let's hope the boys don't bug their new friend.
For perhaps the first time in their lives, the boys try their very best to be polite.
After the Kaiburr Crystals escaped an imperial trap during Shelova Week, Inquisitor Louphan has a mess to clean up.
Having spent all their credits just to get here, our heroes will have to once again face danger in order to pay their debts.
Our good old boys from the ISB cherish a brief moment of respite, then rally to contend with the smuggler who's more than he seems. But will they remember to shoot their propo piece?!
It's been 498 days, 16 months, since I foolishly said this, "The Mynock pulls out of hyperspace and into the Phindar system as we begin A! New!! Arc!! Maybe we’ll be able to get through this one in less than half a year?"
Attachments and Reunions
Shopping, Texting, Closets, Car Rides
Infighting all fought out, the boys find themselves on the precipice of lateness to another fight. Will they make it in time for their lateness to still run fashionable?
In which, after a year and two months of having thematically been on Phindar, the boys fly back to Phindar. To shop.
Sleepovers and Phone Calls basically
In which I figure they'll do things, but they just chill in the PI office mostly.
Our good boys in red and blue have done their duty. It turns out some of the production issues on Metalorn are actually programming issues. But how do we program people without the holonet? And what is Unreal City?
With Teemo the Hutt dead and the surrex locked down Jubna and Binbon have a few precious hours to find the killer and cover up the murder.
After meeting Jubna's unfaithful ex-Girlfriend Gorra and her venture capitalist fiance at the bar, it seemed like their journey to Phindar had hit rock bottom. Little did Binbon and Jubna know that this would be merely an opening act for the most trying night of their lives, as a dark shadow emerges from their past...
As rain pours on their vacation, Binbon and Jubna explore the wonders of the Surrex hotel and find a whole lot more than they bargained for.
Though Binbon and Jubna have lead prosperous lives by Tatooine standards, they find themselves feeling as though they are missing something. To clear their heads and lift their spirits Jubna has brought Binbon on a work Vacation to B.H.I.K.K.E. Work Week: Phnidar.
Tryst continues to deal out patience on the Wild Karrde, but can he maintain his sabacc face around an unexpected visitor? What will this array of idiots do next?
Bacta does that thing, Tryst showcases his explosive temperament, and Leenik vents some stuff.
In which the crew of the Mynock celebrates coming back together by immediately splitting back up the party. GOOD JOB TEAM.
In which the crew, reunited, rolls the destiny roll, then completely ignores the game in favor of arguing with each other for the duration of the episode. It's good to be back.
Campaign's in-character panel from Gencon 2016
Sand's great! It's coarse, and rough, and irritating, and it gets everywhere!
In which theories are tested.
Execute episode 66.
IN WHICH EVERYONE ADVANCES THE PLOT
Lyn and Tryst take the kids on a field trip through Tlön, while the rest of the crew puts off their exciting heist for as long as possible.
In which Leenik, Bacta, and Chartreuse engage in a feat of dairy-ing do! Will they be creamed? Is everyone completely fudged?!
In which I get to check "Pretend Married" off my bucket list.
From a secret fortress concealed safely within imperial borders at the galaxy's core, the sentinels of security keep their watch. The ISB, II, and Inquisition identify, analyze, and neutralize rebel threats to intergalactic peace.
A clone and a rodian walk into a bar.
What better way to celebrate an increment of 10 than a slumber party?
Welcome to Chatsville. Chatting's pretty cool in Chatsville. Everyone's chatting it like it's the latest, hippest trend in talking.
Fun with Pliff and Jane.
In which half the party starts a quest line, and half the party shops.
In the conclusion to our first sidequest, Coneman and Tupp hunt for one honest cop amidst Phindar Station's pubs and speakeasies. Will they find their being, or is all lost?
In which many voicemails are left
With dawn only a few hours away, I think we're safe to call it a night. Looking back, a whole lot happened that first day of BHIKKE.
Bacta boogies down at the BHIKKE Ball, Tryst and Lyn seek the aid of Coneman and Tupp, and Leenik gets some advice from an unlikely source.
Everyone's favorite super sleuths square off against some grade-Aurek mooks. Tupp's opponent? An in-distress medical droid that definitely had a different name last episode. Coneman's? Three seasoned bounty hunters. Seems like a pretty fair fight for the prize-winning author.
The Final Installment of Bounty About Bespin: A Geelo Bros & Sons Adventure (Featuring Chartruse!) How will those rascally Geelo Bros. explain the fallout of this one?
Having attracted Traxx's attention, it's time for Geelo Bros. and Sons (and Chartreuse!) to get find out exactly what they're getting themselves into. Hopefully, it won't be TROUBLE ON TIBANNOPOLIS!
With a blue-chip prospect in their sites, can the Geelo Bros. deal with the action in Cloud City's more clandestine cloisters? Or will they fold under pressure?
We made a hard-boiled joke in the last title card, but darn it if Coneman and Tupp don't eat some eggs this episode as a new dawn rises on Phindar Station.
The Geelo brothers are at it again! A bounty on Bespin? What malarky!
Ok, first of all, Merry Christmas. Second, hard-boil some eggs and strap yourselves in for some very serious detective work.
With a dangerous dianoga firmly decimated, will Leenik and Bacta be able to sneak into BHIKKE before Sneak and Tubaik bike in?
You know what? It's been awhile since the gang planned and shopped. ¯\_(ツ)_/¯ I guess they also go to a dance.
Holy Smokes, Episode 50! We mark the occasion by dedicating more than 5 minutes to a conversation taking place between 3 NPCs with no PCs in sight. Also, that villain's back. Check out some OFFICIAL CHARACTER ART Done as always by esteemed adventurer Marian ChurchlandTAMLIN JORUNTONY GEELO With collar by super cool kid Brandon GrahamAAVA AREKCC1812: SYNOX
Ok. This one is Tryst on two dinner dates. They're taking place in the same restaurant. Hijinks... ensue... I want to reiterate that this is a Star Wars game.
This one was once described to me as "definitely a shopping and smooching episode." I think that's a fair assessment.
In which the crew of the Mynock goes through Phindian customs. Gripping, gripping stuff. VALORCONOctober 16-18 FRIDAY: 6PM-7PM Playing Likable Characters 8PM-10PM Campaign Vs. Improvised Star Trek SATURDAY: 11AM-12PM Gaming podcasts 101 2PM-3PM GMing Roundtable Come join this roundtable discussion between GMs – audience participation encouraged. Experienced GMs and game designers will be discussing mechanics, the state of the industry, and various topics relating to running and creating RPGs. 3PM-8PM Flight of the Robins 9PM-??? Main Stage Dread SUNDAY: 12PM-1PM Not Designing a Heartbreaker 2PM-5PM Wes Anderson Fiasco NIGHT OF 10,000 NIGHTS
The Mynock pulls out of hyperspace and into the Phindar system as we begin A! New!! Arc!! Maybe we'll be able to get through this one in less than half a year? Probably not! Valorcon October 16-18 FRIDAY: 6PM-7PM Playing Likable Characters 8PM-10PM Campaign Vs. Improvised Star Trek SATURDAY: 11AM-12PM Gaming podcasts 101 2PM-3PM GMing Roundtable Come join this roundtable discussion between GMs – audience participation encouraged. Experienced GMs and game designers will be discussing mechanics, the state of the industry, and various topics relating to running and creating RPGs. 3PM-8PM Flight of the Robins 9PM-??? Main Stage Dread SUNDAY: 12PM-1PM Not Designing a Heartbreaker 2PM-5PM Wes Anderson Fiasco New to the Mynock crew’s escapades? Their earlier adventures start the banner of the ONE SHOT podcast: Episode 1 Episode 2 Episode 3 Episode 4 Episode 5 Episode 6And then continue here Starting with Episode 1.
Post-Mandalore Bottle Part 2: In which honestly very little happens.
Tuckered out from an elongated arc on Mandalore, the crew of the Mynock settles in for a lengthy coversation that takes place over not one, but TWO bottle episodes. What excitement awaits Leenik, Bacta, Tryst, Lyntel, Tamlin, Tony, and universally beloved author Nemoidian Sparks as they snuggle into the Mynock's limited kitchen booth space and dish out ice cream? What thrills can be found in the depths of a teacup?? Pick up you clipboard at home, and tune in to find out!
Reunited, the Mynock crew soars through the skies of Mandalore trying their darnedest to just leave this arc behind already.
In which the boys forget the word holocron, continue infringing on musical copyright, and reopen some old wounds.
In which the boys do more sound effects than expected, and put us in gratuitously needless risk of musical copyright infringement.
Five years before their infiltration of the Murder Ball, The Crew of the Mynock was not even the crew of the Mynock. On the run from the Empire, with no ship, or lives to return to, our heroes found themselves in orbit around Socorro. On this planet of smugglers and thieves, Tryst Valentine confronts one of his greatest foes: his past. GEEK SHOW Interview August 14 10:00 PM Stage 773 CONVENTIONS Valorcon October 16-18 Metatopia November 5-8 Acadecon November 13-15
With more than a potential new vest on the line, can the Mynock crew keep their cool as they back their enemies into a corner?
Now unarmed, Leenik shall find out how salt is the taste of another bounty hunter's breadsticks, and how hard is the way up and down another bounty hunter's stairs.
While it looks like Minister Blue, Agent Zero, and the rest of the imps have the upper hand, our heroes are armed to the teeth, and willing to pay an arm and a leg to keep the Emperor's paws off the ones they love.
The gang has finally reunited, and must now decide whether or not to risk the wellbeing of their small space family on an insane gambit to save Tryst's estranged sister Christmas Valentine from Imperial clutches. SPONSOR Metahumans Rising
Tryst finds the ship while Leenik and Bacta face down an Inquisitor. Tensions ramp as things start to look a little more recognizably Stars War.
In which Leenik and Bacta hold their noses to talk like storm troopers for most of an episode.
With Christmas delivered to the Kybur Krystals Tryst merely has to play one more concert in order to earn their credentials and get the crew off Mandalore. It should be smooth sailing from here on.
After successfully "rescuing" Tryst's sister from the Cloud City Cavaliers the crew of the Mynock seeks some well earned rest. However, the Motel 66 offers them more than they bargained for.
In which we pay proper homage to Scooby Doo for the f̶i̶r̶s̶t̶ second of undoubtedly many montages.
Tryst and Bacta reconnect with long estranged family while Leenik has a crisis of faith.
With only one elevator ride standing before them and the Cloud City Cavaliers, just how long can the boys avoid advancing the plot??? We're kidding. They talk to the band.
The boys are out of their meeting with the Kaiburr Crystals, and feeling pretty down about their options. As a commentator noted, when Obligation hits, it hits hard. If you like what we do, please consider supporting our Patreon.
The Mynock crew talks to some band. Thank you to special guest Becki Schneider!
The thrilling conclusion to the Kaiburr Crystals' show! I have to give it to the boys, even though they dragged on the prelude to this quest for almost 10 hours now, they *did* manage to get the full, dangerous anarcho glam-punk show experience.
So remember how at the end of last episode we joked about it taking 2 more episodes to actually get through the concert before finally meeting this band of truly, truly, truly outrageous space pirates? Yeah. Aheheheh... about that.
The boys are *at* the Kaiburr Crystals show! Now all they need to do is get backstage, speak to Thumper, and arrange a post-concert meeting with the band. That sounds simple enough. Oh? That doesn't sound simple? That's the entire episode? Great. Indie+
Officially done with every possible shopping trip, the crew of the Mynock make their way to Shelova Week.
In the wake of Leenik's surprisingly grim stint at leadership, the crew of the Mynock must now escape from the local imperial forces patrolling the port city Bralteer. But with two crew members out of commission, and two others definitely controlled by the GM, who's capable of making the necessary piloting rolls to get out of this one?
Episode 21. What are the words I can say? Likely the best episode we've recorded yet. Likely the best we'll ever record. Say what you want about Episode 21, but we were on task the whole time.
Leenik spends an entire combat sitting on the floor of a warehouse.
The crew has a few hours to kill before they're supposed to hit their second drop of the night, so they fill the time as only tourists can. Two words: Ghost. Tour.
Ah, that classic RPG moment when the GM talks to herself in character for far too long. We're playing for realsies now! It's also time to make the trek back to Guns Guns Gun 2 (even more guns). Star Was Lingo Notes: Glee Anselm: A water planet. Best known as the Nautolan home planet. Ducky: Good Aurek: Roughly the letter "A" Aurek is the first letter of the Aurebesh (basic) alphabet. Lambs: Folks on the lamb - fugitives Frink: A Corellian expletive Frang: A Twi'lek expletive
We're at the end of our first flashback, and Trystan Valentine, Binbon, and Jubna are about to get up to risky business. They've unanimously decided it's time to backstab jerkwad smuggler Jacinto Reth. But, in order to do so, they're going to need to call upon Teemo the Hutt.Special thanks to our guest players Stephen Kroppa and Mike Migdall! You two are the gundark's pajamas.
Looking to make a quick butt full of credits Trystan Valentine and his friends Binbon and Jubna have agreed to sneak into a Hutt controlled spaceport and steal commandeered cargo from Teemo the Hutt. Naturally this lead to a singing competition.
When a mysterious smuggler breaks into the home of a young Trystan Valentine, he offers Tryst and his friends what could be the deal of a lifetime.
The Mynock crew sets down on Mandalore, and pretty much just shops. That's practically the entire episode.
The Mynock arrives at Vanquo, ready to set down, steal some ID tags, and research the kark out of some soil. But first, clipboard in hand, Bacta has some things that need addressing.
Stuck in hyperspace for a few days, the crew of the Mynock returns to their roots: talking to each other for way too long for this to really be considered an actual play. Settle in for our first ever Bottle Episode.
They’re out of combat, and out of time. How will the guys get off the Bargain Hunter as the smuggler band shrugs off their nausea? Also, we’re coming up on the end of our first arc. They boys are going to have to dogfight their way to freedom. How does ship-to-ship combat even work?
Roll for initiative! With the hull of the Bargain Hunter busted open and the vacuum of space exposed, the Mynock crew’s going to have to cling tight as they try to escape the dread smuggle Jorj Car’das.
It’s time for Tryst to finally test his hand at piloting. I’m sure nothing unexpected will crop up on that front. Meanwhile, Bacta attempts to put the jump on Jorj Car’das while Leenik helps himself to a second serving of meatloaf.
The Crew gets up to some some capital N Nonsense in this year's Life Day Holiday Special.
Tryst and Lyn get to the heart of the story arc while Leenik and Bacta come face to face with Jorj Car'das!
Enter Lyntel! As Tryst gets familiar with the Explore Corps newcomer, Bacta and Leenik get themselves Leeniked even further. Hopefully they thought this one through.
A new challenger approaches! Or, more accurately, each leg of the split part approaches as yet unseen challengers. As Bacta and Leenik bond with a kindred spirit, the unlikely trio of Tryst, Tamlin, and Tony skulk through Myrkr's dense forests in search of an elusive Exploration Corps thief.
With the party split, the ship missing, and Jorj Car'das hot on thair tails the crew of the Mynok mus get captured twice as hard if they want to survive this episode!
With little Tamlin watching nervously from the dense underbrush of Myrkyr’s Great Forest, the crew of the Mynock springs into battle against an unseen and deadly foe. Will the boys hold Cardas’ crew at bay, or will the unseen assailant send off a message to her employer, alerting him to they boy’s position?
The crew of the Mynok flees the scene of Cardas' forest research camp just as the notorious smuggler's men kill the Imperial research tame the were supposedly protecting. Left with nothing but questions they return to the Mynok to discover a chilling surprise...
A poorly conceived plan becomes a poorly implemented plan as the boys investigate an Imperial research camp on Myrkr.
After happening upon a mysterious ship hidden in the forests of Myrkr the crew of the Mynok decides the planet hold too many mysteries to leave unexplored. After some debate they decide to head into the forest and discover the disturbance in the force luring at the hear of this alien wood.
With Bacta an Tamlin suffering from the effects of vornskr poison, Leenik and Tryst must find an antidote on their own. Meanwhile, the scouting droid has returned with information about a mysterious signal on Myrkr.
Last episode painted Myrkr as a sylvan bastion of relaxation and profusely poured potables. This week, the claws come out as local wildlife closes in around the crew of the Mynock. Will the boys be able to resist the Vornskr's venom? Will force-sensitive monsters make off with little Tamlin? Roll for initiative!
Fleeing their misadventure aboard the unfinished Death Star, the crew of the Mynock find themselves low on fuel in an unfamiliar system. Worse yet, this strange world may be a hideout for smugglers and bounty hunters who have ties to the Empire. New to the Trsy, Leenik, and Bacta's escapades? Check out their earlier adventures under the banner of the ONE SHOT podcast: Episode 1 Episode 2 Episode 3 Episode 4 Episode 5 Episode 6